8MPLUSLPD4 + daA3840-30mc, gstreamer, 4k monitor.

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8MPLUSLPD4 + daA3840-30mc, gstreamer, 4k monitor.

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marcus-castlepeakinc
Contributor III

Given the following gstreamer command, does anyone know how to get 4k@30fps capture to the 4k display?  I'm about 5fps short.  Thanks!

root@imx8mpevk:~# gst-launch-1.0 v4l2src -v device=/dev/video2 ! "video/x-raw,width=3840,height=2160" ! autovideosink
[ 847.247821] enter isp_mi_stop
Setting pipeline to PAUSED ...
Pipeline is live and does not need PREROLL ...
Got context from element 'autovideosink0': gst.gl.GLDisplay=context, gst.gl.GLDisplay=(GstGLDisplay)"\(GstGLDisplayVivFB\)\ gldisplayvivfb0";
Pipeline is PREROLLED ...
Setting pipeline to PLAYING ...
New clock: GstSystemClock
/GstPipeline:pipeline0/GstV4l2Src:v4l2src0.GstPad:src: caps = video/x-raw, width=(int)3840, height=(int)2160, format=(string)YUY2, framerate=(fraction)30/1, pixel-aspect-ratio=(fraction)1/1, interlace-m1
/GstPipeline:pipeline0/GstCapsFilter:capsfilter0.GstPad:src: caps = video/x-raw, width=(int)3840, height=(int)2160, format=(string)YUY2, framerate=(fraction)30/1, pixel-aspect-ratio=(fraction)1/1, inter1
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0.GstGhostPad:sink.GstProxyPad:proxypad0: caps = video/x-raw, width=(int)3840, height=(int)2160, format=(string)YUY2, framerate=(fraction)30/1, pixel1
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage.GstGhostPad:sink.GstProxyPad:proxypad1: caps = video/x-raw, width=(int)3840, height=(int)2160,1
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage/GstGLUploadElement:gluploadelement0.GstPad:src: caps = video/x-raw(memory:GLMemory), width=(inD
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage/GstGLColorConvertElement:glcolorconvertelement0.GstPad:src: caps = video/x-raw(memory:GLMemoryD
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage/GstGLColorBalance:glcolorbalance0.GstPad:src: caps = video/x-raw(memory:GLMemory), width=(int)D
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage/GstGLImageSink:sink.GstPad:sink: caps = video/x-raw(memory:GLMemory), width=(int)3840, height=p
terlace-mode=(string)progressive, texture-target=(string)2D
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage/GstGLColorBalance:glcolorbalance0.GstPad:sink: caps = video/x-raw(memory:GLMemory), width=(intD
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage/GstGLColorConvertElement:glcolorconvertelement0.GstPad:sink: caps = video/x-raw(memory:GLMemorD
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage/GstGLUploadElement:gluploadelement0.GstPad:sink: caps = video/x-raw, width=(int)3840, height=(1
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0/GstGLImageSinkBin:autovideosink0-actual-sink-glimage.GstGhostPad:sink: caps = video/x-raw, width=(int)3840, height=(int)2160, format=(string)YUY2, 1
/GstPipeline:pipeline0/GstAutoVideoSink:autovideosink0.GstGhostPad:sink: caps = video/x-raw, width=(int)3840, height=(int)2160, format=(string)YUY2, framerate=(fraction)30/1, pixel-aspect-ratio=(fractio1
/GstPipeline:pipeline0/GstCapsFilter:capsfilter0.GstPad:sink: caps = video/x-raw, width=(int)3840, height=(int)2160, format=(string)YUY2, framerate=(fraction)30/1, pixel-aspect-ratio=(fraction)1/1, inte1
[ 848.492871] enter isp_s_comp
[ 848.495784] enter isp_s_comp
[ 848.498667] enter isp_s_comp
[ 848.515751] enter wdr3_hw_init
[ 848.518828] wdr3 res: 3840 2160
[ 848.522624] enter isp_mi_start
[ 882.561905] ###### video2(0) 25.59 fps ######
[ 913.143425] ###### video2(0) 25.89 fps ######
[ 943.721874] ###### video2(0) 25.21 fps ######
[ 974.300692] ###### video2(0) 25.87 fps ######
[ 1004.879079] ###### video2(0) 25.87 fps ######

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joanxie
NXP TechSupport
NXP TechSupport

I have already updated this in your another community link, pls refer to that

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