This was a super fun project to work on and is popular around the office and on the road. Now I have two of these for a truely amazing barrage of Nerf darts! It's also always a lot of fun to tear things down and the Nerf gun had some cool plastic work and the shooting mechanism is more simple than what I originally guess. But I digress, this post is about how you can build one of these yourself. Please leave any questions or comments in the section below and I will try to answer and make refinements to this guide as we go.
If you shop around you might be able to find better prices or substitute parts.
Two main pieces to construct in this phase. The base turret and the actual hacking of the Nerf gun.
The base of the turret is pretty rudimentary, lot's of room for improvement here. I used 1/2 MDF and some carpentry skills. Here is an instructable on how to build a MDF box. Atop the box is a lazy susan (ball bearing ring) so that the top-plate can rotate smoothly. We considered leaving this element out, but worried that it would put to much strain on the servo.
On the subject of servos, a few tidbits of wisdom for you as you build this thing. First, the left/right servo needs to be dead center of the lazy susan, if your off too much things will start to bind which is not good for your servo. Second, I used large higher torque servos which cost a bit more, they might be overkill, but it certainly performs well.
I did a quick dimensionally accurate rendering of the design in Sketchup. Files are here.
Now for the fun stuff.
There is no shortage of screws with this Nerf Gun. So get out your Phillips screwdriver and go to town.
There are two electrical systems in the Nerf that we are going to tap into. One is the power switch and the other is the electrical trigger.
This is the electrical trigger. The trigger goes to our relay, which is either on or off. We did try at first to use a 7.2V R/C car battery, but the Nerf draws too much power and didn't fire. Going up to a 11.1V LiPo fixed that right up.
This is the power switch.
In Nerfinator 1.0 everything was hardwired together, which prevented us from completely pulling the Nerf from the base and made repairs difficult to say the least. Nerfinator 2.0 we put this handy connector which allowed us to completely and easily remove the Nerf from the base. Shipping this thing around the country will take a toll on it! On that subject, Nerf 1.0, stopped cycling to the next position for us at the Austin Mini Maker Faire. After a through inspection of the operational mechanics inside the Nerf (really cool BTW) it was a little bitty spring that was causing the piston not to fully retract. We replaced the spring with 1/2 a ballpoint pin spring and to our surprise it all worked again. Cue the MacGyver theme song...
Mbed was the programming tool of choice for this build.
Receive Side (RX) - The receiver is the base side. This one takes input from the remote and controls the servo movement.
NerfGun_nRF24L01P_RX - a mercurial repository | mbed
Transmit Side (TX) - The transmitter is the remote side. This one senses the users movement (accelerometer) and sends that data to the base station.
NerfGun_nRF24L01P_TX - a mercurial repository | mbed
In the first passes of this build we just used a bare development board as the remote control. We found that when given the remote they would not orientate it properly. Angus and Iain CAD'ed up this really sweet controller for us to 3D print. Custom cutouts for the FRDM board and nRF module and powering through USB.
Freedom- 3D Printed Controller files on Thingiverse
Deactivated user - Amplification/Motivation
CJarvis - Software/Hardware
iafg and angusgalloway-b45797 - Design and print of controller
Nerf Gun Web Socket Compatibility - Controlling via Web Socket
One thing we noticed was that to move the nerfinators left and right, people wanted to swing the controller left and right rather than tilt their left and right hands up and down. It might note be possible to capture this motion with just the accelerometer, but adding a gyro would certainly work.
Hi. I saw your booth at the SF maker faire last weekend. It was cool and I want to really make this. when will you post all the instructions? Thank you.
I think it would be very interesting and inspiring if you made videos about how to make this cool machine.
How hard is it to make the Nerfinator? (easy/medium/hard)
I would put it at medium. You have to be decent with carpentry (woodworking) and just the mechanics of servos and such. (That was honestly the hardest part.) The electronics is pretty easy and you really just need to know how to solder and read a electrical diagram.
Good suggestion, let me see what I can do.
Hi John,
is your demo available for Freescale DWF events ? I am interested for DWF Milan ( Italy ) on oct 1st
DO you have electric schematic available?
I have added what I have here. https://community.freescale.com/servlet/JiveServlet/download/100845-14-278753/Schematic.pdf
How goes the build? Need help with anything? Shoot me details and pics to troubleshoot.
thanks for schematic, but just to be clear you have a kl64 both in the handset with a radio module powered with a lipo, then another in the base with a radio module with each of the programs as above loaded respectively?
i Saw you in Detroit at the faire with my two sons and hopefully we will start building shortly, we are assembling the parts now.
That is correct, there are two FRDM-K64's. One in the base and one "remote”. I did not include wiring for the remote. It's pretty much, just solder the nRF radio module to the K64 board and go. The base is a bit more intricate with all the motors and relays.
To power the remote I used a USB cell phone quick charge thing. Available at any electronics store for <$10. The base I used a R/C battery at 11V.