I am trying to optimise the graphics rendering in Android version 7.1.1 running in iMX7. I am aware that the iMX7 does not have the GPU, and it is using the software rendering engine to render the Android graphics. From the log I found that it uses pixelflinger to render the Android graphics. I also see that there are some neon code to do some blend works.
Is the pixelflinger is fully optimised ?. Does it utilise the neon core efficiently ?
I am trying to offload the rendering load to the neon core from the CPU core.
Have anyone tried to optimise the pixelflinger like this ?