Hi,
I am working on an OpenGL project on the freescale i.MX6 which uses GL_RGB textures.
I have been doing code profiling with oprofile and found out that libGAL.so makes convertions in CPU: _UploadBGRtoARGB, which account for 30 % of the CPU load in our application.
Does this mean that the native format of Vivante hardware is BGRA, and if I want to improve the efficiency of my application, i need to use GL_BGRA?
One of the hardware supported formats is indeed BGRA, the other option would be RGBA.