i.MX53 QSB running Storyboard with OpenGL ES 2.0

キャンセル
次の結果を表示 
表示  限定  | 次の代わりに検索 
もしかして: 

i.MX53 QSB running Storyboard with OpenGL ES 2.0

1,209件の閲覧回数
CrankSoftware
Contributor II

Wanted to give everyone a quick look at the Storyboard UI Suite running on the i.MX53 QSB and accelerating using OpenGL ES 2.0

http://cranksoftware.com/blog/?p=1096

ラベル(1)
0 件の賞賛
2 返答(返信)

951件の閲覧回数
CrankSoftware
Contributor II

Storyboard's biggest advantage is that it is easy to use and reduces your time to market.

 

Storyboard was designed to be used by either an embedded engineer or a UI designer hiding much of complexity of working with graphics on embedded systems.  Most embedded UI tools/frameworks require their users to have a strong coding background and deep knowledge of the system details in order to achieve good performance.  

 

Storyboard allows the UI designers and graphic artists to stay in control of the UI all the way from prototype to deployment and keep the UI details separate from the system implementation details.

 

A quick list of key Storyboard features include :

- Import content directly from Photoshop

- Animation editor

- Scripting engine and debugger

- Team collaboration hooks to enable graphical compares and merges between versions

- Event driven (0% CPU usage when doing nothing)

- Performance logging and cache limits and controls

- Desktop simulator (Windows, Mac, Linux)

- Hardware accelerated on target (OpenGL ES, OpenVG, DirectFB,..)

- Automated testing hooks for capture, playback and screen dump

- Tool exports a data model (no compiling)

- Plugin architecture allows for end users to extend functionality

- Native message API to communicate back and forth with other system tasks

 

You can check out a bunch of videos show the tool in action here

http://cranksoftware.com/products/videos.php

 

And also a full featured 30 day evaluation is available on our website.

0 件の賞賛

951件の閲覧回数
DominicS
Contributor I

Just curious. How would you compare this to Mentor Inflexion or Qt?

0 件の賞賛