UVC camera noise issue with i.MX6 L3.14.28 BSP.

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UVC camera noise issue with i.MX6 L3.14.28 BSP.

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satoshishimoda
Senior Contributor I

Hi community,

I have a question about i.MX6SDL.

When preview UVC camera image with gstreamer 0.1 in i.MX6SDL L3.14.28 BSP, noise was occurred.

Please see the attached file, the white spots are noise.(not grime on the screen or on my suit)

UVC_camera_Noise.jpg

Our command is as below.

#export VSALPHA=1

#gst-launch v4l2src ! image/jpeg, width=1920, height=1080, framerate=30/1, rate=15 ! vpudec ! mfw_isink axis-left=0 axis-top=0 disp-width=1024 disp-height=768 sync=false

or

#export VSALPHA=1

gst-launch v4l2src device=/dev/video0 ! 'video/x-raw-yuv,format=(fourcc)YUY2,width=1280,height=720,framerate=10/1' ! mfw_isink axis-left=0 axis-top=0 disp-width=1024 disp-height=768 sync=false

However, the noise was not occurred with gstreamer-1.0.

Then, would you let me know how fix this noise issue with gstreamer-0.1 in L3.14.28?

Best Regards,

Satoshi Shimoda

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qiang_li-mpu_se
NXP Employee
NXP Employee

Hi Satoshi, for the mfw_isink, it will use local alpha (alpha in pixel) for video playback, so it needs 32 bpp frame buffer, if your frame buffer is 16 bpp, there will be issue for local alpha (alpha in pixel). You can set the fb0 to 32bpp to avoid such issue.

# echo 32 > /sys/class/graphics/fb0/bits_per_pixel

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qiang_li-mpu_se
NXP Employee
NXP Employee

Hi Satoshi, for the mfw_isink, it will use local alpha (alpha in pixel) for video playback, so it needs 32 bpp frame buffer, if your frame buffer is 16 bpp, there will be issue for local alpha (alpha in pixel). You can set the fb0 to 32bpp to avoid such issue.

# echo 32 > /sys/class/graphics/fb0/bits_per_pixel

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qiang_li-mpu_se
NXP Employee
NXP Employee

Hi Satoshi, you can use imxv4l2sink to replace the mfw_isink:

gst-launch v4l2src ! image/jpeg, width=1920, height=1080, framerate=30/1, rate=15 ! vpudec ! imxv4l2sink axis-left=0 axis-top=0 disp-width=1024 disp-height=768 sync=false

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Yuri
NXP Employee
NXP Employee

Hello,

  I forwarded request to the team.

Regard,

Yuri

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