External fonts in eGUI 3

cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

External fonts in eGUI 3

Jump to solution
1,407 Views
friederschrempf
Contributor IV

I can't figure out how to load fonts in eGui 3 from an external file. I have external bitmaps working and I found the D4D_DECLARE_FONT_FILE makro but I can't find any information on how the font files have to look like and how to generate them.

Can someone help me out, please?

Thank you!

Tags (4)
0 Kudos
1 Solution
694 Views
Gargy
NXP Employee
NXP Employee

Hello,

this will be feature of new converter utility to create the external font files. Not yet released :-(

Petr

View solution in original post

0 Kudos
6 Replies
695 Views
Gargy
NXP Employee
NXP Employee

Hello,

this will be feature of new converter utility to create the external font files. Not yet released :-(

Petr

0 Kudos
694 Views
joelesco
Contributor III

Hi Petr !

Do you know if there's a release available now ?

Thanks Petr !

0 Kudos
694 Views
Gargy
NXP Employee
NXP Employee

Hi,

The data looks fine, it must be checked in debugger.

Please try this package.

Best regards

Petr

0 Kudos
694 Views
friederschrempf
Contributor IV

Thank you Petr for your reply!

Is there some kind of beta version available? Or maybe at least a specification for the file format of the font files?

0 Kudos
694 Views
Gargy
NXP Employee
NXP Employee

Hi,

somebody probably kill me (unofficial upload), but there is snapshot of my collegue work:

Re: Sample code request eGui + TWR-K70 + TWR-LCD-RGB + MQX + CW

Take it as development snapshot - nothing more.

Petr

694 Views
friederschrempf
Contributor IV

Thank you Petr for taking the risk! :smileywink:

I tried to load the generated font files, but there seams to be some kind of issue. I tried to debug it, but until now I only found that the header data is correctly written to the D4D_FONT_DESCRIPTOR struct, but the font data is not. I will try to investigate this further.

0 Kudos