ftf-ins-f1212.pdf

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This session will cover Human Machine Interface (HMI) design principles, best practices for developing a user experience, and optimizing art assets for embedded devices. This session is for people in the trenches - designers, programmers, marketers, even your boss. Put the "H" in the HMI and learn how to make interfaces for real humans. Learn how to optimize your assets. Take that million polygon count with 4k textures and run it in your device. Save the day, make it work.

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