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g2d_surface clarification

Question asked by RICH OGRADY on Dec 28, 2017
Latest reply on Feb 16, 2018 by RICH OGRADY

In the i.mx_6_Graphics_User's_Guide:

Document Number: IMX6GRAPHICUG

Rev. L3.14.28_1.0.0-ga, 04/2015


The g2d_surface components are described on page 7:


   left Int Left offset in blit rectangle

   top Int Top offset in blit rectangle

   right Int Right offset in blit rectangle

   bottom Int Left offset in blit rectangle


Then on page 13 they are used in an example:


   dst.left = 0; = 0;

   dst.right = disp_width;

   dst.bottom = disp_height;


The description on page 7 leads one to believe that the right and bottom offsets are the index of the rightmost and bottommost pixel in the rectangle of interest.  If this is the case should the example on page 13 be setting these to (disp_width - 1) and (disp_height - 1)?  Otherwise the example as written implies a rectangle that is 1 pixel wider and 1 pixel taller than the disp/screen size.  Can someone from NXP clarify this?