Problem with OpenGL ES 3.0

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Problem with OpenGL ES 3.0

1,091 Views
ortogonal
Contributor III

I've been testing the new OpenGL ES 3.0 drivers for iMX6 Quad on my SabreSD using Linux. When running some OpenGL code I get this console log:

ES30:skip draw with context flag=0x40

I can't really figure out what this log means and what I'm doing wrong. Any help?

Best regards,

Erik

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ortogonal
Contributor III

Any news on this?

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Bio_TICFSL
NXP TechSupport
NXP TechSupport

Hi Erick

Which sample are you running?, Apparently this is related to the window surface you have enable or the Drawing is finished and is ready to jump out of the graphic function, but for reason it can't. Or this is can be a possible bug in CommandBuffer draw instance of the vivante driver. Please provide more detail about the issue and how can us reproduce in our side.

Regards

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ortogonal
Contributor III

Sorry for the late reply!

I've been running some examples for the new Qt3D api. I also get a simulare problem when running QtWebengine under Wayland.

[   448] ES30:texture(id=0) is not completed

Regards

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