The following is the log. When the application is opened, the system loads the GPU library, which takes about 10s.
06-30 09:11:58.640 D/libEGL ( 2227): loaded /system/lib/egl/libEGL_VIVANTE.so
06-30 09:12:01.550 W/audio_hw_primary( 1290): do_out_standby... 1093698504
06-30 09:12:08.070 D/libEGL ( 2227): loaded /system/lib/egl/libGLESv1_CM_VIVANTE.so
06-30 09:12:08.150 D/libEGL ( 2227): loaded /system/lib/egl/libGLESv2_VIVANTE.so
06-30 09:12:08.220 E/BufferQueue( 1287): [com.zl.my/com.zl.my.MainActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count
06-30 09:12:08.230 D/OpenGLRenderer( 2227): Enabling debug mode 0
06-30 09:12:08.300 I/ActivityManager( 1654): Displayed com.zl.my/.MainActivity: +9s946ms
06-30 09:12:08.300 E/WindowManager( 1654): Starting window AppWindowToken{41d9d8a8 token=Token{41d9cba0 ActivityRecord{41f4d328 u0 com.zl.my/.MainActivity t4}}} timed out
This is a problem found in the mass production equipment. The customer does not upgrade the kernel system, but only upgrades the GPU Driver to solve the problem. Is there a patch available?
Thanks
Hi Sean
android 4.4 is old release not more supported, recommended to migrate to new
releases described on
Android OS for i.MX Applications Processors | NXP
Support for old releases is provided with extended support of
Professional Engineering Services | NXP
Best regards
igor
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