OpenGL ES support on i.MX8m mini EVK

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OpenGL ES support on i.MX8m mini EVK

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frk
Contributor III

Hello all,

I'm trying to use the NXP Evaluation Kit for i.MX8 M Mini.

i.MX 8M Mini Evaluation Kit | NXP 

But I've got an issue using graphic acceleration.

Indeed, when I try the Qt5_CinematicExperience, the FPS displayed are pretty low (about 18fps).

Is there anything to enable to have better performance?

I've build the sdcard image with the following steps (based on i.MX_Yocto_Project_User's_Guide.pdf) :

repo init -u https://source.codeaurora.org/external/imx/imx-manifest  -b imx-linux-sumo -m imx-4.14.98-2.0.0_ga.xml

repo sync

MACHINE=imx8mmlpddr4evk DISTRO=fsl-imx-wayland source fsl-setup-release.sh  -b bld-imx8mmlpddr4evk-way

bitbake fsl-image-qt5-validation-imx

Next on the board :

root@imx8mmlpddr4evk:~# Qt5_CinematicExperience -platform wayland-egl

I'm using an HDMI screen to display the application.

On another aspect, is there any way to use direct framebuffer like we can do on i.MX6 board?

Having the Wayland desktop displayed does not seem adequate for industrial purpose.

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Bio_TICFSL
NXP TechSupport
NXP TechSupport

Hello frk,

Sorry, there is no way to use frame buffer in i.MX8Mmini, at least in L4.14.98 BSP.  You settings are correct don´t know why you are getting 18 fps, check the overall performance with vprofiler in your gpu.

regards

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frk
Contributor III

Hi,

Thanks for this reply.

We've got no vprofiler on the board.

Is there any specific bitbake receipe to include it?

By the way, when we run vivante samples, that are in /opt/viv_samples/vdk, everything run @60fps.

That makes me think that egl/vivante support for QT5.10 is not enabled/optimized.

Best regards

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