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How to set environment variables for the shell in the target image using bitbake?

Question asked by Surendranath Ponguru on Sep 6, 2017
Latest reply on Sep 29, 2017 by gusarambula

I need a set of environment variables to be available in the shell after booting the custom image from the target hardware. 

1. Can I set these variables using any patch from bitbake itself?

   1.a. If yes, please let me know what are the modifications to be done.

   1.b. If no, please let me know the alternative way to achieve this.

2. How can I achieve enhancement in compositor performance for the following Yocto configuration?

   Yocto version: 4.1.15-2.0.0

   Target hardware: i.MX6Q

3. Also, need some details in understanding the following patch files.

0008-MGS-1668-xwld-System-can-not-boot-up-to-desktop.patch 
0009-MGS-1284-xwld-Re-implement-weston-2d-renderer-with-p.patch 
0010-MGS-1284-1-xwld-Re-implement-weston-2d-renderer-with.patch 
0011-MGS-1724-xwld-G2D-compositor-build-failed-in-slevk-b.patch 
0012-MGS-1783-xwld-Add-clone-mode-support-for-multi-displ.patch 
0013-MGS-1945-Use-common-API-to-support-G2d-compositor.patch 
0014-MGS-1987-Get-stride-from-the-FB-buffe.patch

 

Thanks in advance.

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