I have a problem of using glTexDirectMap() in my Android Studio project to reduce CPU load for a camera application, as I simply add gl2ext.h in the include directory, but I don't know how to use the corresponding libs(such as libEGL.so, libGLESv2.so, etc.).
My platform is i.MX 6Q and Linux version: 3.10.53
The question is: can the function be applied in an Android Studio project? And how?