I'm using a Sabre Lite board, and I intent to use GLES 3.1 compute shaders to do some GPU computing with it.
However as I read from this question OpenGL ES 3.0 support status by i.MX6 Series, it seems GLES 3.1 is not supported.
The question is quite some years ago, so I just wanna check again if it is still the case.
And if GLES 3.1 is still not supported, could you please suggest some workaround / alternative to it?
Thanks a lot.