glmark2 result on IMX6 with etnaviv GPU driver:
glmark2 2014.03
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OpenGL Information
GL_VENDOR: etnaviv
GL_RENDERER: Gallium 0.4 on Vivante GC2000 rev 5108
GL_VERSION: 2.1 Mesa 13.0.0
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[build] use-vbo=false: FPS: 83 FrameTime: 12.048 ms
[build] use-vbo=true: FPS: 84 FrameTime: 11.905 ms
[texture] texture-filter=nearest:[ 37.619828] random: crng init done
FPS: 70 FrameTime: 14.286 ms
[texture] texture-filter=linear: FPS: 69 FrameTime: 14.493 ms
[texture] texture-filter=mipmap: FPS: 66 FrameTime: 15.152 ms
[shading] shading=gouraud: FPS: 79 FrameTime: 12.658 ms
[shading] shading=blinn-phong-inf: FPS: 79 FrameTime: 12.658 ms
[shading] shading=phong: FPS: 73 FrameTime: 13.699 ms
[shading] shading=cel: FPS: 69 FrameTime: 14.493 ms
[bump] bump-render=high-poly: FPS: 75 FrameTime: 13.333 ms
[bump] bump-render=normals: FPS: 84 FrameTime: 11.905 ms
[bump] bump-render=height: FPS: 81 FrameTime: 12.346 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 61 FrameTime: 16.393 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 40 FrameTime: 25.000 ms
[pulsar] light=false:quads=5:texture=false: FPS: 67 FrameTime: 14.925 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 28 FrameTime: 35.714 ms
[desktop] effect=shadow:windows=4: FPS: 54 FrameTime: 18.519 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 47 FrameTime: 21.277 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 46 FrameTime: 21.739 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 62 FrameTime: 16.129 ms
[ideas] speed=duration:[ 232.719049] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup!
[ 232.725295] etnaviv-gpu 130000.gpu: completed fence: 13322
[ 232.731258] etnaviv-gpu 130000.gpu: active fence: 13323
[ 232.737595] etnaviv-gpu 130000.gpu: hangcheck recover!
[ 243.461234] etnaviv-gpu 130000.gpu: hangcheck detected gpu lockup!
[ 243.467480] etnaviv-gpu 130000.gpu: completed fence: 13323
[ 243.473447] etnaviv-gpu 130000.gpu: active fence: 13324
[ 243.479301] etnaviv-gpu 130000.gpu: hangcheck recover!
FPS: 0 FrameTime: inf ms
[jellyfish] <default>: FPS: 54 FrameTime: 18.519 ms
[terrain] <default>: FPS: 4 FrameTime: 250.000 ms
[shadow] <default>: FPS: 39 FrameTime: 25.641 ms
[refract] <default>: FPS: 14 FrameTime: 71.429 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 78 FrameTime: 12.821 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 62 FrameTime: 16.129 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 79 FrameTime: 12.658 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 74 FrameTime: 13.514 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 62 FrameTime: 16.129 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 74 FrameTime: 13.514 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 74 FrameTime: 13.514 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms
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glmark2 Score: 60
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