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YUV to RGB conversion

Question asked by Richard Röjfors on Jan 19, 2017
Latest reply on Jan 20, 2017 by Richard Röjfors


I would like to know which colorspace that are assumed by the different GPU's when using YUV textures on the imx6q.


I have tried to find this in the TRM and has found:

GPU2D support both BT.601 and B709 buffers.


But what about the GPU3D, when using YUV textures via the vivante extensions, which conversion is used to RGB?


Thanks in advance