I would like to ask about compiling OpenGL software which can run on i.MX6SX.
My customer is trying to port their software which uses OpenGL ES functions into i.MX6SX platform.
In their source code, some OpenGL/ES related header files (like gl2.h, gl2platform.h and gl2ext.h) are included.
In the case of compiling the software in the development environment of i.MX6SX, they want to know where the header files are located.
Could you show me where the header files are located?