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Best way to encode OpenGL render to H264 video stream

Question asked by Colin Defais on Jan 27, 2016
Latest reply on Mar 15, 2016 by Colin Defais



We need to encode the output of an OpenGL/OpenGL-ES application running on an IMX6 Quad to an h264 video stream. We would like to have the lowest latency possible with a 1280x480 resolution at 30fps.


I have found 2 threads likely speaking about this topic:


Those threads are speaking about using a virtual framebuffer (using the driver provided in the SDK) to render the OpenGL/OpenGL-ES application. But then we don't really understand how to read in this virtual framebuffer for encoding and, moreover, how to keep the OpenGL/OpenGL-ES application synchronized with the 30fps video encoding rate.


We would like to use the gstreamer framework if possible.


Which APIs should we use ? Is there somewhere some examples we could examine ?