AnsweredAssumed Answered

About glTexDirectVIVMap() in i.MX6DQ.

Question asked by Keita Nagashima on Jan 17, 2016
Latest reply on Mar 20, 2018 by Phil Class

Dear All,



When transferring an image to the texture which was created by using glTexDirectVIV(), DMA can transfer it by using glTexDirectVIVMap().

When using a texture and rendering a polygon, the contents of the texture are always updated (i.e.using DMA transfer), in case of calling glTexDirectVIVMap() and DMA transfer's being set.

(When setting a camera image by the DMA transfer in glTexDirectVIVMap(), after that, the contents of the texture are always updated.)



Is there a way of not making always update the contents of the texture?


BSP : L3.14.28_1.0.0


Best Regards,