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EGL on 3.0.35

Question asked by Tamas Selmeci on Oct 12, 2015
Latest reply on Oct 16, 2015 by Tamas Selmeci

Hello!

 

I've got linux-3.0.35 with galcore-4.6.9.1210 and gpu-viv-bin-mx6q-3.0.35-4.0.0 user space libraries/headers. The CPU is imx6dual (Engicam iCoreM6D). The gpu-viv bin package is maybe for imx6Solo, I haven't found the correct version for dual with galcore 4.6.9.1210.

 

My problem is that even the simplest OpenGL / EGL application fails to display anything complaining that it can't compile shader code.

 

I've been struggling with this for several days and can't see the solution. I've also given a try to etna_viv's mesa fork to use alternate OpenGL libraries, but that also provides no output (alongside with many errors).

 

Do you know how to solve this issue? Is it possible at all to have EGL running on 4.6.9.1210? It'd be very beneficial to stay at current kernel; I'd like to avoid porting the kernel to our custom PCB if possible (but not at all costs).

 

Thanks, regards,

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