Based on the latest package from freescale/vivante, it seems possible to develop application based on openGL 2.1 using libGL.so.
the EGL in v1.4 supports opengl binding trough EGL_OPENGL_API (in egl.h) however when i try to use this binding, I have a BAD_PARAMETER in return.
If I query EGL, the lib returns EGL_OPENGL_ES_API (quite normal, it is working fine with opengl ES 2.0)
Does anybody has tryed to use opengl on top of EGL on IMX6 ? Does it exist a specific libEGL.so that allow this binding ?
Is there another way to have opengl with fb on the IMX6 ?
I am using a sabrelite with yocto based on kernel 3.10.53 with galcore v5.x. I am only using framebuffer.