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i.MX6 GPU GL_VIV_UYVY format sopport of glTexDirectVIV()

Question asked by torus1000 on Apr 26, 2015
Latest reply on May 12, 2015 by jamesbone

Hi all,

 

Vivante extended command glTexDirectVIV() caused GL_INVALID_ENUM error
when set GL_VIV_UYVY format to the 4th argument.

 

According to the page 24 of i.MX_6_Graphics_User's_Guide.pdf, I couldn't find any limitations.

>If the format is GL_VIV_YUY2 or GL_VIV_UYVY, glTexDirectVIV
>creates a packed 4:2:2 texture and the Pixels array contains
>only one pointer to the packed YUV texture.

 

Is GL_VIV_UYVY format really supported?
(I used L3.10.53 yocto.)

 

Thanks.

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