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How to compile and build normal OpenGL Application (not OpelGl ES or OpenGL ES2) for i.mx6 development platform

Question asked by Raghav Misra on Apr 25, 2015
Latest reply on Apr 30, 2015 by igorpadykov

Hi all,

I want to build and run normal opengl application which on i.mx6 Development platform.

I have searched the community and got a link to build QT for OpenGlES2. I tried it and compiled the opengl es2 application hellogl_es2.

However other application like hellogl_es and hellogl (which is normal open gl) are not compiling and throwing errors related to the opengl functions.


Can anyone suggest me how can i compile an opengl application for running in i.mx6 platform.