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OpenGL ES Benchmark Score

Question asked by Wei-Fong Lin on Apr 7, 2015
Latest reply on Apr 9, 2015 by jamesbone

Hi All,

I am working Yocto(L3.10.53_1.1.0) on i.MX6Q.

I execute glmark2-es2 and get score 53.

The questions are

1. Is this score high or low?

2. Because we don't have SABRESD. Could freescale provide the score of SABRESD for we reference?

 

Thanks,

Frank

 

Below is the log.

$ glmark2-es2 -s 1920x1080

=======================================================

    glmark2 2014.03

=======================================================

    OpenGL Information

    GL_VENDOR:     Vivante Corporation

    GL_RENDERER:   Vivante GC2000

    GL_VERSION:    OpenGL ES 3.0 V5.0.11.p4.25762

=======================================================

[build] use-vbo=false: FPS: 82 FrameTime: 12.195 ms

[build] use-vbo=true: FPS: 85 FrameTime: 11.765 ms

[texture] texture-filter=nearest: FPS: 68 FrameTime: 14.706 ms

[texture] texture-filter=linear: FPS: 67 FrameTime: 14.925 ms

[texture] texture-filter=mipmap: FPS: 65 FrameTime: 15.385 ms

[shading] shading=gouraud: FPS: 73 FrameTime: 13.699 ms

[shading] shading=blinn-phong-inf: FPS: 72 FrameTime: 13.889 ms

[shading] shading=phong: FPS: 72 FrameTime: 13.889 ms

[shading] shading=cel: FPS: 71 FrameTime: 14.085 ms

[bump] bump-render=high-poly: FPS: 76 FrameTime: 13.158 ms

[bump] bump-render=normals: FPS: 81 FrameTime: 12.346 ms

[bump] bump-render=height: FPS: 80 FrameTime: 12.500 ms

[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 35 FrameTime: 28.571 ms

[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 21 FrameTime: 47.619 ms

[pulsar] light=false:quads=5:texture=false: FPS: 52 FrameTime: 19.231 ms

[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 12 FrameTime: 83.333 ms

[desktop] effect=shadow:windows=4: FPS: 31 FrameTime: 32.258 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 34 FrameTime: 29.412 ms

[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 34 FrameTime: 29.412 ms

[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 45 FrameTime: 22.222 ms

[ideas] speed=duration: FPS: 24 FrameTime: 41.667 ms

[jellyfish] <default>: FPS: 44 FrameTime: 22.727 ms

[terrain] <default>: FPS: 0 FrameTime: inf ms

[shadow] <default>: FPS: 33 FrameTime: 30.303 ms

[refract] <default>: FPS: 9 FrameTime: 111.111 ms

[conditionals] fragment-steps=0:vertex-steps=0: FPS: 67 FrameTime: 14.925 ms

[conditionals] fragment-steps=5:vertex-steps=0: FPS: 61 FrameTime: 16.393 ms

[conditionals] fragment-steps=0:vertex-steps=5: FPS: 67 FrameTime: 14.925 ms

[function] fragment-complexity=low:fragment-steps=5: FPS: 66 FrameTime: 15.152 ms

[function] fragment-complexity=medium:fragment-steps=5: FPS: 44 FrameTime: 22.727 ms

[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 66 FrameTime: 15.152 ms

[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 66 FrameTime: 15.152 ms

[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 64 FrameTime: 15.625 ms

=======================================================

                                  glmark2 Score: 53

=======================================================

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