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How to access Processor Expert data structures - Hit any key to continue

Question asked by Mark Sample on Jan 8, 2015
Latest reply on Jan 9, 2015 by Mark Sample

Hello. I'm using the ConsoleIO component under CPU External Devices->Display in Processor Expert to do terminal IO. Works great! Using printf() and getchar() to create a menu of tests. But now I want to have a while() loop run and have the loop stop on "any key". I have seen functions like uart_getchar_present(TERM_PORT) in other demo code but this function is not available using the ConsoleIO component. So how do I break a while() loop upon a uart character received?

 

I have another question. How do I access Processor Expert data structures? For example, when trying to figure out how to detect if a keyboard character is received I came across this structure in IO1.h:

 

/*! Device data structure type */

typedef struct {

  uint16_t SerFlag;                    /*!< Flags for serial communication */

  uint16_t InpRecvDataNum;     /*!< The counter of received characters */

  uint8_t *InpDataPtr;                /*!< The buffer pointer for received characters */

  uint16_t InpDataNumReq;       /*!< The counter of characters to receive by ReceiveBlock() */

  uint16_t OutSentDataNum;     /*!< The counter of sent characters */

  uint8_t *OutDataPtr;               /*!< The buffer pointer for data to be transmitted */

  uint16_t OutDataNumReq;      /*!< The counter of characters to be send by SendBlock() */

  LDD_TUserData *UserDataPtr;  /*!< Pointer to user data */

} IO1_TDeviceData;

 

typedef IO1_TDeviceData *IO1_TDeviceDataPtr ; /*!< Pointer to the device data structure. */

 

Obviously I am not a firmware designer or I would know this stuff. I'm a hardware engineer trying to figure this out.

 

Seems like if I could read InpRecvDataNum and see if it changes then I would know that a character was received.

 

Whether or not this is the right approach for the "hit any key" question I would still like to understand how to access the data in this structure. I know that a pointer to this structure is returned by the IO1_init(). And searching on IO1_init I find this (I cut out the code in the middle):

 

LDD_TDeviceData* IO1_Init(LDD_TUserData *UserDataPtr)

{

  /* Allocate device structure */

  IO1_TDeviceDataPtr DeviceDataPrv;

 

blah, blah, blah....

 

/* Registration of the device structure */

  PE_LDD_RegisterDeviceStructure(PE_LDD_COMPONENT_IO1_ID,DeviceDataPrv);

  return ((LDD_TDeviceData *)DeviceDataPrv);

}

 

So LDD_TDeviceData must be a pointer to the data structure right? But the trouble is that there are a whole bunch of these.

 

Seems like this:

 

#include "IO1.h"

uint16_t anyData;

anyData = DeviceDataPrv->InpDataNum;

 

or this

 

#include "IO1.h"

uint16_t anyData;

anyData = DeviceDataPrv.InpDataNum;

 

should work but it does not compile. I get an error that DeviceDataPrv is undefined . Any insight to both questions would be greatly appreciated !!

Thanks in advance.

Mark

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