Our board is based on SabreSD(i.MX6Q), using Android JB4.3_1.1.0(Updated to 1.1.1 recently).
We use the GPU(gc2000) inside i.MX6Q to do some image processing, mostly making use of the fragement shader with glsl. Everything was okay when it started. But when the number of rows came to a certain level(maybe 200 or less), the program crashed.
After I updated Android JB4.3 from 1.1.0 to 1.1.1, some of our programs that used to crash work, while the others(with more rows) still crash.
So I wonder to know if there is limit on the number of lines of the fragement shader program?