I'm fetching video data with V4L from a MIPI camera with 1920x1080 at 30 fps.
When I use glTexImage2D or glTexSubImage2D to use that data as an OpenGL texture, one of the cores goes up to 100% and the framerate drops significantly. Shouldn't it be possible to do something like this? What's the best way?
Working with Yocto on Wandboard Quad.