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Using a Full HD camera stream as OpenGL texture?

Question asked by d.s.e on Jun 23, 2014
Latest reply on Jun 26, 2014 by Leo Schwab

I'm fetching video data with V4L from a MIPI camera with 1920x1080 at 30 fps.


When I use glTexImage2D or glTexSubImage2D to use that data as an OpenGL texture, one of the cores goes up to 100% and the framerate drops significantly. Shouldn't it be possible to do something like this? What's the best way?


Working with Yocto on Wandboard Quad.