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Issue about run directfb-example-1.2.0 with directfb-1.4.0 (iMx6Q)

Question asked by Johnny Zhang on Mar 6, 2014
Latest reply on Jun 16, 2014 by Yixing Kong

I run a directfb example named "df_bltload" with library directfb-1.4.0. Unfortunately the program crash.

I tried to run QT-5.2 application which I write by myself. The same thing has happened.

Meanwhile, I run directfb example name "df_andi" with library directfb-1.4.0. It work normally.

I think that library fusion which library directfb depends on is bad. I can't confirm it.

This issue is very emergency for me. I expect big boss help me. Thank you very much!

The crash information is as follow:

 

   ~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.4.0 |~~~~~~~~~~~~~~~~~~~~~~~~~~

        (c) 2001-2009  The world wide DirectFB Open Source Community

        (c) 2000-2004  Convergence (integrated media) GmbH

      ----------------------------------------------------------------

 

 

(*) DirectFB/Core: Single Application Core. (2014-03-01 02:32)

(*) Direct/Memcpy: Using libc memcpy()

(*) Direct/Thread: Started 'VT Switcher' (-1) [CRITICAL OTHER/OTHER 0/0] <8388608>...

(*) Direct/Thread: Started 'VT Flusher' (-1) [DEFAULT OTHER/OTHER 0/0] <8388608>...

(*) DirectFB/FBDev: Found 'DISP4 BG - DI1' (ID 0) with frame buffer at 0x19000000, 3600k (MMIO 0x00000000, 0k)

(*) Direct/Thread: Started 'Keyboard Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>...

(*) DirectFB/Input: Keyboard 0.9 (directfb.org)

(*) Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>...

(*) DirectFB/Input: IMPS/2 Mouse (1) 1.0 (directfb.org)

(*) Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>...

(*) DirectFB/Input: IMPS/2 Mouse (2) 1.0 (directfb.org)

(*) Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>...

(*) DirectFB/Input: gpio-keys 0.1 (directfb.org)

(*) Using the default feature settings.

(*) DirectFB/Graphics: Vivante unknown chip model 1.0 (Vivante)

(*) DirectFB/Core/WM: Default 0.3 (directfb.org)

(*) FBDev/Mode: Setting 1024x600 RGB16

(*) FBDev/Mode: Switched to 1024x600 (virtual 1024x1200) at 16 bit (RGB16), pitch 2048

(*) FBDev/Surface: Allocated 1024x600 16 bit RGB16 buffer (index 0) at offset 0 and pitch 2048.

(*) FBDev/Surface: Allocated 1024x600 16 bit RGB16 buffer (index 1) at offset 1228800 and pitch 2048.

[ 3871:    0.000] --> Caught signal 11 (at 0x1, invalid address) <--

(!!!)  *** WARNING [still objects in 'Window Pool'] *** [object.c:241 in fusion_object_pool_destroy()]

(!!!)  *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241 in fusion_object_pool_destroy()]

(!!!)  *** WARNING [still objects in 'Layer Context Pool'] *** [object.c:241 in fusion_object_pool_destroy()]

(!!!)  *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in fusion_object_pool_destroy()]

Aborted

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