I'm trying to find a way to adjust the brightness, contrast, and hue of a texture using the GC320 graphic processor on the i.MX6. Does anyone know if this is possible? If it is possible could you explain how or give a little example?
I've been reading through the "i.MX 6 2D API" but haven't come upon a solution.
Also, could someone point me at some example code for the 2D GPU API? I've looked in both LTIB and the Freescale documentation but haven't found anything.