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Using the GC320 to adjust brightness, contrast, and hue

Question asked by sheldon rucker on Jul 3, 2013
Latest reply on Feb 19, 2014 by sheldon rucker

Hello All,

 

I'm trying to find a way to adjust the brightness, contrast, and hue of a texture using the GC320 graphic processor on the i.MX6.   Does anyone know if this is possible?  If it is possible could you explain how or give a little example?

 

I've been reading through the "i.MX 6 2D API" but haven't come upon a solution.

 

Also, could someone point me at some example code for the 2D GPU API?  I've looked in both LTIB and the Freescale documentation but haven't found anything.

 

Thank you,

 

Sheldon

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