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compressed textures on i.mx

Question asked by Tommaso Dal Pozzo on May 26, 2013

Hi,

I'm asking a suggestion.

My app works with several textures; I don't need 3D itself, I just need alpha blending. My textures must be compressed to save space. I should load all images in DDR at startup. No vector graphic, just images plotted like frames. I must avoid tearing, I need to synchronize with vertical sync.I need great FPS.

1) What's better, openGL or something else?

2) Which kind of compression (should be HW accelerated)? If I could use  jpeg or mpeg but I need to plot frames in parallel areas, not just in one window...

3) What's better, x11 or fb or something else?

4) Should I exepect big difference between i.mx53 and i.mx6 Solo?

Thanks

Tom

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