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i.Mx6 Vivante _UploadBGRtoARGB

Question asked by Olivier LE ROY on Oct 8, 2012
Latest reply on Feb 28, 2013 by Zirong Huang



I am working on an OpenGL project on the freescale i.MX6 which uses GL_RGB textures.


I have been doing code profiling with oprofile and found out that makes convertions in CPU: _UploadBGRtoARGB, which account for 30 % of the CPU load in our application.


Does this mean that the native format of Vivante hardware is BGRA, and if I want to improve the efficiency of my application, i need to use GL_BGRA?