i.Mx6 Vivante libGAL.so: _UploadBGRtoARGB

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i.Mx6 Vivante libGAL.so: _UploadBGRtoARGB

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leroy_o
Contributor III

Hi,

I am working on an OpenGL project on the freescale i.MX6 which uses GL_RGB textures.

I have been doing code profiling with oprofile and found out that libGAL.so makes convertions in CPU: _UploadBGRtoARGB, which account for 30 % of the CPU load in our application.

Does this mean that the native format of Vivante hardware is BGRA, and if I want to improve the efficiency of my application, i need to use GL_BGRA?

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evgenyerlihman
Contributor IV

One of the hardware supported formats is indeed BGRA, the other option would be RGBA.

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