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eGUI - D4D_SetText doesn't work for Label object (v3.0)

Question asked by Maciek on Sep 23, 2012
Latest reply on Sep 23, 2012 by Maciek



I'm updating label content (label text) depending on what button was pressed and some other data.

On each update, the updated (new) text overlaps the old text (or 'superposition' of previous texts) - I get superposition of both texts on the screen.

I would expect that the old text should be erased, and only the new one should be visible on screen.

I've checked both: D4D_SetText and D4D_LabelSetText.


There is no such problem with the Button widget...


I don't think this is the expected behaviour - or maybe I don't understand the widget behaviour ?