I was wondering if anyone has done any performance testing on the i.MX53 OpenGL ES 2.0? I am running some code with loads and render OBJ models and rotates them. I am seeing about 16 FPS when rotating the model and then 25 FPS if I disable the texture's. This is a lower framerate than I am seeing on other boards and I was wondering if there were any limitations or best practices for rendering? I am rendering about 700 triangles.