OpenVG example program gives distorted screen

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OpenVG example program gives distorted screen

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sidebranch
Contributor II

Has anyone tried building the OpenVG example program which can be found here?

http://imxdev.org/wiki/index.php?title=Develop_a_simple_OpenVG_application_under_Linux_tutorial

The results for me is a distorted screen (lots of noise), with a small image (upside down!).

sh-4.2# /warp
Press Enter key to terminate
init:eglChooseConfig
Color formats don't match.  Falling back to copy forward swap.
init:eglsurface
init:eglCreateWindowSurface ok
init:eglCreateContext ok
Color formats don't match.  Falling back to copy forward swap.
init:eglMakeCurrent ok
Info: using /dev/fb0 (1920x1200)
Using Matrix:
1.666667    0.000000    0.000000
0.333333    1.000000    0.000000
0.001905    0.000000    1.000000

    389.711609 FPS, 2.566000 ms/frame
    385.951355 FPS, 2.591000 ms/frame

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BrianMurray
Contributor I

You can get the GPU SDK (which is mostly code samples, etc.) at freescale.com. Just put "GPU SDK" in the search box.

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sidebranch
Contributor II

After reading your reply I concluded that the GPU SDK you mention is not the same as the amd-gpu-bin-11.09.01-201112.tar.gz archive. (This is the non-X11 variant).

The problem with all the examples in the non-X11 tar archive (amd-gpu-bin) in that they depend on X11 libraries. So I cannot use them in my setup.

I will however find the GPU SDK and experiment with it.

Thanks, Leon.

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BrianMurray
Contributor I

Have you tried the other OpenVG samples in the GPU SDK (like the SVG tiger)?    Do any other apps give you a distorted screen?  This may be a display setup issue.

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