Balazs Balazs

Tearing in OpenGL

Discussion created by Balazs Balazs on Nov 8, 2011
Latest reply on Sep 13, 2013 by Patrick Oberthür



I am playing with OpenGL on a custom i.MX515 board. Unforunatelly i can observe some tearing while im running the OpenGL demos or my software. Also when i start my program a warning message is displayed:

Color formats don't match.  Falling back to copy forward swap.

My framebuffer color depth is 16 bit as reported by the kernel and the display config is requested as 5/6/5/0 in OpenGL.

Have any of you seen this problem? Where should i fix the color format?

I assume this should fix my problem with the tearing.


Many thanks in advance for any help,