After looking at a few PXP driver examples (namely pxp_lcdif_handshake), it appears that PXP is utilized with eLCDIF.
Ultimately, I am looking to offload/reduce/optimize the execution times for the below emWin call structure (like emwin_gui_demo project) used to drive the multicolor display.
if(condition)
{
GUI_MULTIBUF_Begin();
GUI_Exec();
GUI_MULTIBUF_End();
}
Depending on the graphics operations being performed, I have measured >20 msec execution times which is quite significant.
Can PXP be used with LCDIFv2? If yes, then how?
Can PXP be used with emWin multi-buffering?
To what degree can PXP help offload/reduce/optimize the execution times for the above calls? What other options do I have (other than GPU2D/VGLite)?