I want to have libglx on my imx53-platform. However, it drops back to software mode?
[1424995.145] (II) AIGLX: Screen 0 is not DRI2 capable
[1424995.145] (EE) AIGLX: reverting to software rendering
[1424995.240] (II) AIGLX: Loaded and initialized swrast
[1424995.240] (II) GLX: Initialized DRISWRAST GL provider for screen 0
Can I make it run in hardware? So it uses the available opengles2 engine?
(I'm not very familiar with opengl/glx stuff, so don't shoot if it's a silly question ;-))
Hi Wouter
for hardware opengl one can try latest i.MX53 NXP official bsp (it is L2.6.35), please use
attached Linux Manual Chapter 16 Graphics Processing Unit (GPU).
Linux 2.6.35 Source Code Files and documentation (REV L2.6.35)
https://www.nxp.com/webapp/Download?colCode=L2.6.35_1.1.0_ER_SOURCE&appType=license&location...
Submit i.MX53 & i.MX28 Linux kernel patches
Software was not developed for newer kernels so hardware opengl support may be absent.
Best regards
igor
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Thank you,
but the build I use is based on version 2.6.35 11.09.01...
I only want to know if it's possible to make GLX use opengles2 provisioning?
Hi Wouter
there is no ubuntu support and Linux Manual describes all what
is supported in release, for X11 one can refer to
Chapter 17 X Windows Acceleration Linux Manual. May be useful to look on
Bug #1002818 “Hardware accelerated 3D support is unavailable on ...” : Bugs : Linaro Ubuntu
Best regards
igor
Yes, but it's not ubuntu.
It's yocto Fido. And yocto fido gets all MM-packages of 2.6.35 / 11.09.01 as far as I can tell
for yocto one can look at