Is any documentation or code sample to describe how to use OpenVG to render pixels and then use those pixels in an OpenGL texture?
How do you synchronize the shared surface between the different client apis?
I'm using Boundary Devices SABRElite with Vivante CG2000 OpenGL gpu and CG325 OpenVG gpu.
Thanks,
John
Hi,
I suggest looking at the fsl-gpu-sdk which contains many sample applications:
meta-fsl-demos/recipes-graphics/fsl-gpu-sdk at master · Freescale/meta-fsl-demos · GitHub
CarlosCasillas, as a FYI, any question related to GPU Vivante libraries can't be answered by Boundary Devices since we don't have the source code of it and therefore just use the NXP release binaries. There's nothing specific about our boards.
Regards,
Gary