Hi,
The current application use OPENGLES1.1 .When I use glTexDirectVIV / glTexDirectVIVMap / glTexDirectInvalidateVIV , Translucent layer layout which set by glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA) is not as expected . But when I use glTexImage2D/glTexSubImage2D(But The efficiency is lower ),Translucent layer work as expected.
So,how to solve this problem?
My current configuration:
BOARD:IMX6Q_SABRESD
BSP:3.14.52_LinuxYocto
APP USE:Linux_framebuffer(FB,RGBA)+OPENGLES1.1
Thank a lot!:)
Hi xy
Please provide the sample code, Using GPU sdk samples glblend functions works as expected.
Maybe you are missing a glEnable(GL_BLEND)
regards