I run a directfb example named "df_bltload" with library directfb-1.4.0. Unfortunately the program crash.
I tried to run QT-5.2 application which I write by myself. The same thing has happened.
Meanwhile, I run directfb example name "df_andi" with library directfb-1.4.0. It work normally.
I think that library fusion which library directfb depends on is bad. I can't confirm it.
This issue is very emergency for me. I expect big boss help me. Thank you very much!
The crash information is as follow:
~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.4.0 |~~~~~~~~~~~~~~~~~~~~~~~~~~
(c) 2001-2009 The world wide DirectFB Open Source Community
(c) 2000-2004 Convergence (integrated media) GmbH
----------------------------------------------------------------
(*) DirectFB/Core: Single Application Core. (2014-03-01 02:32)
(*) Direct/Memcpy: Using libc memcpy()
(*) Direct/Thread: Started 'VT Switcher' (-1) [CRITICAL OTHER/OTHER 0/0] <8388608>...
(*) Direct/Thread: Started 'VT Flusher' (-1) [DEFAULT OTHER/OTHER 0/0] <8388608>...
(*) DirectFB/FBDev: Found 'DISP4 BG - DI1' (ID 0) with frame buffer at 0x19000000, 3600k (MMIO 0x00000000, 0k)
(*) Direct/Thread: Started 'Keyboard Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>...
(*) DirectFB/Input: Keyboard 0.9 (directfb.org)
(*) Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>...
(*) DirectFB/Input: IMPS/2 Mouse (1) 1.0 (directfb.org)
(*) Direct/Thread: Started 'PS/2 Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>...
(*) DirectFB/Input: IMPS/2 Mouse (2) 1.0 (directfb.org)
(*) Direct/Thread: Started 'Linux Input' (-1) [INPUT OTHER/OTHER 0/0] <8388608>...
(*) DirectFB/Input: gpio-keys 0.1 (directfb.org)
(*) Using the default feature settings.
(*) DirectFB/Graphics: Vivante unknown chip model 1.0 (Vivante)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Setting 1024x600 RGB16
(*) FBDev/Mode: Switched to 1024x600 (virtual 1024x1200) at 16 bit (RGB16), pitch 2048
(*) FBDev/Surface: Allocated 1024x600 16 bit RGB16 buffer (index 0) at offset 0 and pitch 2048.
(*) FBDev/Surface: Allocated 1024x600 16 bit RGB16 buffer (index 1) at offset 1228800 and pitch 2048.
:smileyalert: [ 3871: 0.000] --> Caught signal 11 (at 0x1, invalid address) <--
(!!!) *** WARNING [still objects in 'Window Pool'] *** [object.c:241 in fusion_object_pool_destroy()]
(!!!) *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241 in fusion_object_pool_destroy()]
(!!!) *** WARNING [still objects in 'Layer Context Pool'] *** [object.c:241 in fusion_object_pool_destroy()]
(!!!) *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in fusion_object_pool_destroy()]
Aborted
Johnny
This discussion is closed since no activity. If you still need help, please feel free to reply with an update to this discussion, or create another discussion.
Thanks,
Yixing
Johnny
We are sorry for getting back to you so late. Are you still stuck with the issue? If you have somehow resolved the issue, can we close the discussion? If you still need help, please feel free to reply with an update to this discussion.
Thanks,
Yixing