Hi,
To just better understand, could you please explain how and why GC880 short falls with usage of QT5.9 and where GC2000 improves it.
If possible could you try the attached application on the BSP you mentioned and let us know the performance with shader tab?
I tried glmark2 with full screen see the scores below. Which seems ok except couple of use cases.
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glmark2 2014.03
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OpenGL Information
GL_VENDOR: Vivante Corporation
GL_RENDERER: Vivante GC880
GL_VERSION: OpenGL ES 3.0 V5.0.11.p8.41671
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[build] use-vbo=false: FPS: 122 FrameTime: 8.197 ms
[build] use-vbo=true: FPS: 151 FrameTime: 6.623 ms
[texture] texture-filter=nearest: FPS: 114 FrameTime: 8.772 ms
[texture] texture-filter=linear: FPS: 109 FrameTime: 9.174 ms
[texture] texture-filter=mipmap: FPS: 108 FrameTime: 9.259 ms
[shading] shading=gouraud: FPS: 113 FrameTime: 8.850 ms
[shading] shading=blinn-phong-inf: FPS: 81 FrameTime: 12.346 ms
[shading] shading=phong: FPS: 58 FrameTime: 17.241 ms
[shading] shading=cel: FPS: 46 FrameTime: 21.739 ms
[bump] bump-render=high-poly: FPS: 67 FrameTime: 14.925 ms
[bump] bump-render=normals: FPS: 100 FrameTime: 10.000 ms
[bump] bump-render=height: FPS: 88 FrameTime: 11.364 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 27 FrameTime: 37.037 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 11 FrameTime: 90.909 ms
[pulsar] light=false:quads=5:texture=false: FPS: 94 FrameTime: 10.638 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 16 FrameTime: 62.500 ms
[desktop] effect=shadow:windows=4: FPS: 35 FrameTime: 28.571 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 30 FrameTime: 33.333 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 29 FrameTime: 34.483 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35 FrameTime: 28.571 ms
[ideas] speed=duration: FPS: 35 FrameTime: 28.571 ms
[jellyfish] <default>: FPS: 31 FrameTime: 32.258 ms
[terrain] <default>: FPS: 1 FrameTime: 1000.000 ms
[shadow] <default>: FPS: 39 FrameTime: 25.641 ms
[refract] <default>: FPS: 11 FrameTime: 90.909 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 98 FrameTime: 10.204 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 33 FrameTime: 30.303 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 96 FrameTime: 10.417 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 57 FrameTime: 17.544 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 21 FrameTime: 47.619 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 53 FrameTime: 18.868 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 53 FrameTime: 18.868 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 31 FrameTime: 32.258 ms
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glmark2 Score: 60
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Best Regards,
Vikash