Hello psandoval
On picture one, vAnal1.PNG you are selecting frame 260:
Here you have 81 glDraw calls but the 30ms number is not the time that each function takes, but the cumulative time that all the 81 executions of the function took.
The frame time is profiled using the eglSwapBuffers function as a control point.
The first frame usually takes longer because it involves the time since the binding of the API to the EGL to the first swap, however, take my comments with a grain of salt, I will ping Verisilicon to get the data directly from them.
Questions to ask:
1) How is the frame rate calculated?
2) How can the AXI Bandwidth numbers be translated to ms. Can these numbers be used as hints to improve application performance?
Cheers,
Hugo