Hi Jrtiger,
Below is the output of glmark2-es2-wayland. The display is 1920x1080. The SoC is the i.MX6qp and it's running Weston (Wayland compositor). Performance is a bit lower than should be expected as our HW platform has the GPU shader clock reduced from the default 720Mhz to 594Mhz. Within the next few months, I expect the framerate going up substantially as there is a compositor bypass feature being worked on for Weston that gets turned on when running an application fullscreen. (Composition is not needed when there's only one application on the screen.)
root@RDU2:~ glmark2-es2-wayland --fullscreen
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glmark2 2014.03
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OpenGL Information
GL_VENDOR: etnaviv
GL_RENDERER: Vivante GC3000 rev 5450
GL_VERSION: OpenGL ES 2.0 Mesa 18.0.0.20180404-1
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[build] use-vbo=false: FPS: 295 FrameTime: 3.390 ms
[build] use-vbo=true: FPS: 360 FrameTime: 2.778 ms
[texture] texture-filter=nearest: FPS: 333 FrameTime: 3.003 ms
[texture] texture-filter=linear: FPS: 331 FrameTime: 3.021 ms
[texture] texture-filter=mipmap: FPS: 322 FrameTime: 3.106 ms
[shading] shading=gouraud: FPS: 267 FrameTime: 3.745 ms
[shading] shading=blinn-phong-inf: FPS: 191 FrameTime: 5.236 ms
[shading] shading=phong: FPS: 129 FrameTime: 7.752 ms
[shading] shading=cel: FPS: 95 FrameTime: 10.526 ms
[bump] bump-render=high-poly: FPS: 168 FrameTime: 5.952 ms
[bump] bump-render=normals: FPS: 217 FrameTime: 4.608 ms
[bump] bump-render=height: FPS: 164 FrameTime: 6.098 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 46 FrameTime: 21.739 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 12 FrameTime: 83.333 ms
[pulsar] light=false:quads=5:texture=false: FPS: 205 FrameTime: 4.878 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 26 FrameTime: 38.462 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 96 FrameTime: 10.417 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 46 FrameTime: 21.739 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 45 FrameTime: 22.222 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 58 FrameTime: 17.241 ms
[ideas] speed=duration: FPS: 162 FrameTime: 6.173 ms
[jellyfish] <default>: FPS: 58 FrameTime: 17.241 ms
[terrain] <default>: FPS: 4 FrameTime: 250.000 ms
[shadow] <default>: FPS: 132 FrameTime: 7.576 ms
[refract] <default>: FPS: 20 FrameTime: 50.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 243 FrameTime: 4.115 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 63 FrameTime: 15.873 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 231 FrameTime: 4.329 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 135 FrameTime: 7.407 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 64 FrameTime: 15.625 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 132 FrameTime: 7.576 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 116 FrameTime: 8.621 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
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glmark2 Score: 146
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