We have a graphical application that segfaults in /usr/lib/libVSC.so. seemingly when linking shaders. Are there any hints at what could be the reason?
Partial backtrace:
Thread 1 "minimal" received signal SIGSEGV, Segmentation fault.
0x0000fffff6a434a8 in ?? () from /usr/lib/libVSC.so
(gdb) bt
#0 0x0000fffff6a434a8 in ?? () from /usr/lib/libVSC.so
#1 0x0000fffff6a43c90 in ?? () from /usr/lib/libVSC.so
#2 0x0000fffff6a45fc8 in ?? () from /usr/lib/libVSC.so
#3 0x0000fffff69fd6a0 in ?? () from /usr/lib/libVSC.so
#4 0x0000fffff693fe6c in ?? () from /usr/lib/libVSC.so
#5 0x0000fffff6951564 in vscLinkProgram () from /usr/lib/libVSC.so
#6 0x0000fffff69100a8 in ?? () from /usr/lib/libVSC.so
#7 0x0000fffff6911bf8 in gcLinkShaders () from /usr/lib/libVSC.so
#8 0x0000fffff69145dc in gcLinkProgram () from /usr/lib/libVSC.so
#9 0x0000fffff668c5fc in ?? () from /usr/lib/libGLESv2.so
#10 0x0000fffff6631588 in ?? () from /usr/lib/libGLESv2.so
#11 0x0000fffff65eb5e4 in glLinkProgram () from /usr/lib/libGLESv2.so
#12 0x0000aaaaaadf229c in rsGfx::GPUResourceManager::glLinkShaderProgram (
this=0xaaaaab7a07e0, shaderProgram=..., shaders=0xaaaaabe8b400,
shaderCount=2)
Hello Frble,
Can you tell us which processor are you using? in any special case do you received this segmentation fault? please send us a test reproducible code.
Regards