Thank you for responding, no it does not help.
I have looked that over and it is OVERLY complicated and is missing steps that in turn lead to nothing happening.
It appears to be very stale, just tried to find some of the files that are suppose to be downloaded???????????
Just clicked on the link on page 147 for the arm mali emulator, nothing their......
Please provide a link to the real documentation the we can actually use, I realize your intentions were to help. However, we are not testing the same code on many platforms and don't need this ball of yarn.
Can you provide some simple code that has been tested recently and works?
A simple "triangle or square" using Vulkan and opengles2 on a linux yocto build. Something complete, not code with snippets and voids along with "MysteryHeaders.h". An example that can be compiled from our IDE and linked -l<name> or .pc and utilize the gpu.
Did build the fsl-image-gui and it is fine if all we need to do is play demo code. That is not the case, we purchased your products based upon the gpu not frame buffer graphics as is noted in g2d setup.
Best Regards,
Fred