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"What's the difference between all these Freedom boards?" First, let's talk about the givens.  All Freedom boards will have the following: -OpenSDA Debug Interface -Pin layout to accept any Arduino(R3) shield -Multiple Power Options (USB, Battery or External) -The Cortex-M0+ family excels at low-power operation!! Now for the bells and whistles: FRDM-K20D50M FRDM-KL25Z FRDM-KL26Z FRDM-KL05Z FRDM-KL02Z FRDM-KE027Z FRDM-KL46Z Core MHz Flash/RAM/FlexMem Cortex-M4 50 128K/16K/32K Cortex-M0+ 48 128K/16K Cortex-M0+ 48 128K/16K Cortex-M0+ 48 32K/4K Cortex-M0+ 48 32K/4K Cortex-M0+ 20 64K/4K Cortex-M0+ 48 256K/32K Typ. Operating Voltage 3.3V 3.3V 3.3V 3.3V 3.3V 5V 3.3V Capacitive Touch Slider :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: RGB Led :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: Light Sensor :smileycheck: 3-Axis Acceleromter :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: :smileycheck: Magnometer :smileycheck: IrDA :smileycheck: Thermistor :smileycheck: LCD Display :smileycheck: Switches 2 mbed Enabled :smileycheck: :smileycheck: List Price (USD) $18.00 $12.95 $15.00 $12.95 $12.95 $12.95 $15.00 Link to Product Page :smileyinfo: :smileyinfo: :smileyinfo: :smileyinfo: :smileyinfo: :smileyinfo: :smileyinfo: If you would like me to add anything to the matrix, post to the comments section below!
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We are thrilled to present to you, the newest member of our Apalis family of ARM powered computer-on-modules, the Apalis iMX6. The module is based on Freescale i.MX 6 series of System-on-Chip (SoC), runs an ARM Cortex-A9 CPU, and offers an operating frequency of up to 1.2 GHz. Apart from the benefits of long term product availability (of more than 10 years), and compatibility with the existing Apalis T30 module, this module is also qualified for industrial temperature range -40° C to 85° C. More details including datasheet shall be published by the last week of February. For a preliminary datasheet, click here. For more details on Apalis family, click here. To know more about the Apalis T30 module, click here. Here's a first look at the module.
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Note:    We are currently a 3 completed projects.   At this point we are going to stop and rethink the ideas for future projects.   Feel free to add comments below for project suggestions!   Any ideas for new stuff that currently aren't out in the wild with other platforms would be very helpful! Introduction HIT projects are a new initiative to help improve your embedded systems chops.  The target audience spans STEM student in high school,  DIY enthusiasts, hackers, Makers,  universities and seasoned embedded developers.    Each project makes use open hardware, software and instructional videos to supply the audience all they need to put together a cool project and expose them to a new topic space. Each HIT project will be comprised of the following A low cost Freescale Development Board (such as the FRDM series) A FRDM Shield.  Many cases,  there will be a shield that the participant can assemble themselves with parts procured from common distributors.  Raw PCBs will be available at low cost All Hardware will open.  Raw design files (Schematics, BOM. Gerbers, notes) will be supplied so the participant can fabricate PCBs themselves. All software will be opensource and available on the project packages and/or Google Code or GitHub The projects will try to simulate the participant by mapping code to the senses..... Play sounds,  blinking LEDs, starting warp drives.  After all it is nice to see a microcontroller do something.  A DMA unit  may be a really cool piece of hardware but it would be quite boring if we never used it to do something cool ! The goal is to have cool projects that will capture your interest,  develop new skills while not breaking the bank.    While efforts will be made to keeps costs minimum,  other factors such as part availability, ease of use, cool factor also come into play! Each project will list a set of skills that you will develop.  This will included both microcontroller hardware  and high level concepts (I2S modules, Digital Signal Processing, etc.).    When you complete a project,  you will have some good experience with something new.  Efforts will be made to have the project span a variety of hardware interfaces, design patterns and embedded systems topics.  Most importantly, each project will be cool in its own way! Project Listing and Roadmap Here you will find the current project list , status and roadmap.  Note that items on the roadmap are subject to change Project #1: Monkey Jam! A DIY Guitar / Bass Stomp Box Summary: Project #1 will use the FRDM-K20D50 board (which has a Cortex M4 core with DSP instruction) with the FRDM-JAM shield so you can  make your very own guitar  bass  stomp box.  The end result will be a functional DSP system that will allow you to do high quality amplifier simulation and effects. The FRDM-JAM does not limit you to DSP on musical instruments!  There are 3.5MM stereo jacks to DSP filtering any type of audio signal.    You could even use the USB interface to create a USB-MIDI Synthesizer!  Lastly,  no need to bring the house down.....  a headphone amplifier circuit is provided so you can jam out without bothering the neighbors Skills Developed: Real Time DSP Algorithms Fixed Point Mathematics 24-bit I2S Data Converter Interfacing Soldering SOIC8 and 1206 Surface mount devices Cortex CMSIS DSP Library Audio filtering techniques Tube Amplifier modeling Status:    Released! Project Page: Freescale H.I.T. Project #1:  MonkeyJam - A DIY Guitar Stomp Box Project #2: Monkey Listen! Audio Spectrum Analyzer Display Summary: MonkeyListen uses the FRDM-K20D50 board (which has a Cortex M4 core with DSP instructions) with the FRDM-OLED shield so you can make your very own spectrum analyzer display.  The end result will be a functional DSP system that will analyze incoming audio content via an electret microphone on FRDM-OLED board and display the spectral content.   The example code will also show you how to plot time domain data (a simple audio scope!),  Frequency domain data (via an FFT) and a time-frequency plot (spectrogram).  Extra I/O are provided to hack the code and create your own DMM or oscilloscope. The FRDM-OLED shield also has an optional RS-485 interface for doing cool things like driving a DMX lighting system! Skills Developed: Spectrum Anazlysis via FFT OLED Display Interfacing Electret Microphone Interfacing Soldering SOIC8 and 1206 Surface mount devices Cortex CMSIS DSP Library Audio Data Capturing with an ADC Status: Released! Project Page: Freescale H.I.T. Project # 2:  MonkeyListen - A DIY Audio Spectrum Analyzer Display Project #3: Monkey Do! DIY Home Automation and IoT Summary: Project #3 will explore DIY Home In this project, you will learn how to do basic electrical automation and control via the web.  Think of the NEST.... only more open and hackable!   Using Websockets, Javascipt and HTML,  you will have a simple way of viewing remote data and be able to control some solid state relays.   This framework will will allow you to create more complex IoT applications.    The example will combine a FRDM-K64F and a FRDM-AUTO to read a temperature sensor and control a solid state relay. 1 High current solid State relay output (10Amp Triac About up to 240VAC) 1 Low current solid state relay  output (1Amp Triac output up to 120VAC) 2 Opto-Coupler (Isolated) Inputs - (Read up to 120VAC on/off signals) Option for K-Type thermocouple Input with Omega thermocouple Connector Option for MCP9700A active thermistor Input RN-XV WIFI Module -  Footprint compatible with Xbee modules and RN42-XV bluetooth modules. RS-485 interface for chaining multiple systems over a wired network.... Or talk to a FRDM-OLED Skills Developed Embedded Systems Networking Electrical Control Systems HTML5/Javascript - Websockets SOIC8 and 1206 Surface mount soldering Internet of "Things" Status:   Released! Project Page: Freescale H.I.T Project #3: MonkeyDo
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Here is a simple example developed at Politecnico di Torino, to show how the NXP CUP car can be managed using Simulink-generated code. The Simulink model is intended to move the car forward and backward for 20 seconds, or until an obstacle is found. Any comment is welcome.
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Acronyms related to electronics and embedded systems. Can't find the term you are looking for here?  Add it to the comments section below and I will research and add to this list. A ABIST-Array Built-In Self-Test ADAM-Advanced Doherty Alignment Module  [a special module to do Doherty phase amplifers] ADMA-Asynchronous Direct Memory Access ADC - Analog to Digital Converter APU-​Application Processor Unit AWIC-Asynchronous Wake-up Interrupt Controller B BLE or BTLE - Bluetooth Low Energy BME-Bit Manipulation Engine BOM-Bill of Materials BSP -Board support package. A group of files that are specific to a particular type of processor on a particular type of board. It includes drivers. C CAN-Controller Area Network CMSIS- Cortex™ Microcontroller Software Interface Standard CMT-Carrier Modulator Transmitter CPU-Central Processing Unit CRC-Cyclic Redundancy Check D DAC- Digital to Analog Converter DCSR-Debug configuration and status register​ DCU-Display Control Unit DIMM-dual in-line memory module DMA-Direct Memory Access DPA-Doherty Power Amplifier​ E eTPU-​enhanced Time Processor Unit EWM - External Watchdog Monitor F FPGA-Field programmable gate array FPU-Floating Point Unit FRAM-Ferroelectric Random Access Memory​ FSM-Finite State Machine​ FTM-Flexible Timer Module G-H GPIO - General Purpose Input/Output HID-[USB] Human Interface Device HMI - Human Machine Interface I I2C-Inter Integrated Circuit​ I2S -Inter-IC Sound IDE-Integrated Development Environment IFC-​Integrated Flash Controller IFTT-​Inverse Fast Fourier Transform ICE-In-circuit emulator J-L JTAG - Joint Test Action Group LED-Light Emitting Diode LCD-Liquid Crystal Display LVD-Low Voltage Detect M MAC-Media Access Control mbed- Cloud based IDE for rapid prototyping MCG- Multi-Clock Generation MII-Media Independent Interface MOSFET-Metal Oxide Semiconductor Field Effect Transistor MPU-Memory Protection Unit MSD-mass storage device N-O NMI-Non-maskable interrupt NVIC-nested-vectored interrupt controller NVM-Non-volatile memory OpenSDA-Open-standard Serial and Debug Adapter. P PCIe-PCI Express (Peripheral Component Interconnect Express) PEx-Short form for the Processor Expert PEG - Portable Embedded GUI PGA- Programmable-gain amplifier PIT-Periodic Interrupt Timer PMC-Power Management Controller PSP - Processor Support Package PWM-Pulse Width Modulation R RNG - Random Number Generation RoHS-Restriction of Hazardous substances RTC - Real Time Clock RTOS-Real Time Operating System RRAM-​Resistive Random Access Memory S SCI-Serial Communications Interface (see also UART) SDHC - Secure Digital Host Controller SIM - System Integration Module SPI-Serial Peripheral Interface T TDM - Tamper Detection Module TPMS-Tire Pressure Monitoring System​ TSI-Touch Sensing Interface U-W UART - Universal asynchronous receiver/transmitter WiMAX ​Worldwide Interoperability for Microwave Access
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Official rules of the USA Regional Freescale Cup! New in 2014 - Roll-out of leagues: Depending on region there will now be three leagues.  To advance to the Global race you must use stock league vehicles. Stock League - Race using approved components, less customization allowed Custom League - Race with less restrictions and custom hardware Innovation League - More than just racing.  Complete an objective or task to score points and win. (Scheduled 2015 for USA) Notes You can view this document in PDF format using the Action Menu bar. The Worldwide challenge is only open to the stock (unmodified) challengers at this time.  A team may run in both leagues, but the car must comply accordingly. If you have ANY questions about these rules, post them in the comments section below.  If you have questions about regional rules, ask in your regional group. Section 1: Team Requirements Four person maximum team size. A team may have only one graduate student. Cars will be designed and constructed by students ONLY. Participants, advisers, and audience are expected to exhibit good sportsmanship. Any inappropriate behavior or cheating may result in disqualification. Section 2: Event Registration One person from the team must register the entire team for the worldwide challenge no later than January 31st. Section 3a: STOCK LEAGUE - Equipment Requirements Each team shall use the same basic kit of parts as described below.  The following requirements are in place to keep the playing field level.  You must use one of the approved controller and motor driver boards.  If any standard component of the car model is damaged, then the same replacement component should be used. Mechanical The original and unaltered equipment must be used in the entry. Outer tire treads and rim Drive - DC motors Transmission Ratio of Drive Motor Servo Motor Allowed modifications and restrictions: You may not change the wheel base (distance between wheels) No part of the car shall exceed dimensions of 250mm/9.85in (W) x 400mm/15.75in (L)x 305mm/12in.(H) You may drill holes and mount auxiliary pieces on the chassis assuming it is contained within the above dimensions. You may change the orientation of the servo motor and related linkages. You may add a "skin" to the car but it must be removable during inspection. You may adjust or remove springs, linkages, and other non-essential pieces. You may adhere the tread to the rim.   Electrical Battery (purchase separately) 7.2V, <=3000mAh, rechargeable NiCd or NiMH Only one (1) battery at a time may be used to power the vehicle and any attached hardware You must use one of the approved boards below to control your car. Control System FRDM- series of boards The FRDM-KL25Z is included but not mandatory to use. TRK- series Kinetis based TWR- series High Voltage Motor Control and Interface TFC-SHIELD The TFC-SHIELD is included but not mandatory to use. The Dual Motor Control Board from Landzo technologies. Allowed modifications and restrictions: One processor - No auxiliary processor or other programmable device is allowed. The car must use a optical sensor to navigate DC-DC boost circuit may not exceed battery voltage. Total capacity of all capacitors should not exceed 2000 uF. Sensor Limits You may use additional cameras. Maximum of sixteen (16) sensors Examples of sensor count: IR Transmitter/Receiver pair is 1 sensor A CCD sensor is 1 sensor The provided Line Scan Camera is 1 sensor A hall effect sensor on two rear wheels is 2 sensors An encoder mounted on one wheel is 1 sensor A display (is allowed) does not count as a sensor Section 3b: CUSTOM LEAGUE - Equipment Requirements The custom league allows for greater customization of the vehicle.  There is still a set of standard components that must be used.  If any of the standard component of the car model is damaged, then the same replacement component should be used. Mechanical The original and unaltered equipment must be used in the entry. Outer tire treads and rim Drive - DC motors Transmission Ratio of Drive Motor Servo Motor Allowed modifications and restrictions: You may not change the wheel base (distance between wheels) No part of the car shall exceed dimensions of 250mm/9.85in (W) x 400mm/15.75in (L)x 305mm/12in.(H) You may drill holes and mount auxiliary pieces on the chassis assuming it is contained within the above dimensions. You may change the orientation of the servo motor and related linkages. You may add a "skin" to the car but it must be removable during inspection. You may adjust or remove springs, linkages, and other non-essential pieces. You may adhere the tread to the rim.   Electrical Battery (purchase separately) 7.2V, <=3000mAh, rechargeable NiCd or NiMH Only one (1) battery at a time may be used to power the vehicle and any attached hardware Allowed modifications and restrictions: One Freescale processor to control everything- No auxiliary processor or other programmable device is allowed. You may build your own controller board and/or high-voltage (motor) driver board. The car must use a optical sensor to navigate DC-DC boost circuit may not exceed 12V. Total capacity of all capacitors should not exceed 2000 uF. Sensor Limits You may use additional cameras. Maximum of sixteen (16) sensors Examples of sensor count: IR Transmitter/Receiver pair is 1 sensor A CCD sensor is 1 sensor The provided Line Scan Camera is 1 sensor A hall effect sensor on two rear wheels is 2 sensors An encoder mounted on one wheel is 1 sensor A display (is allowed) does not count as a sensor Section 4: Vehicle Inspection Before the race, the judges will perform a technical inspection of all entries. This includes vehicle specifications, dimensions, and equipment requirements listed in Section 3. All cars must be placed in the Inspection area on or before the designated time. Once in the Inspection Area, you may not touch car until you are called to race! In the event of any violations, the organizing committee may disqualify the corresponding team. Section 5: Timed Race Procedure Race order will be determined by a random drawing. When your team is called you may remove your car  from inspection area.  You will have two (2) minutes to prepare the car. Approved Adjustments - You may: Configure parameters via on-board interfaces. (Switches, Knobs, etc.) Alter the angle of your camera Change batteries Disallowed Adjustments -You may not: Reprogram your processor Configure parameters via wired or wireless communications. There shall be only one team member on the track at any given time. (excludes testing times) Before the 2 minute expires you must signal “Ready” to the referee before starting car. After the referee confirms “Ready”, the vehicle should leave the starting area within 30 seconds. Teams have THREE attempts to complete ONE lap.  The FIRST (not the best) completed time will be recorded. Example: Attempt 1 – Vehicle goes to fast around a curve and goes off track.  Time is not recorded. Attempt 2 – Vehicle makes it around track successfully.  Time is recorded. Attempt 3 – Is forfeit because FIRST time (Attempt 2) has been recorded. After each attempt you have two minutes to make approved (see above) adjustments to vehicle. After the attempts, the team shall return the vehicle to inspection area. Event displays will post the times after each team races. Section 6: Race Day Schedule Practice Time - Prior to final race, a test track will be available. Final calibration may be made at this time.  This will be organized with team slots and/or “free-time”.   2. Reconfigure practice track to final track. Vehicle Inspection (see section 4) Timed Race Awards Ceremony Section 7: Event Personnel Organizing committee – A committee of senior judges and Freescale event organizers.  Will coordinate event day activities and mediate and resolve any disputes. Referees -  Responsible for on-track activities. This includes race track management such as starting and stopping vehicles, as well as timing and scorekeeping. Comprise up of of faculty, student, and/or Freescale and industry employees. Judges  - Interpret and enforce rule compliance.  This will be comprised of Freescale employees and members of contributing industry sponsors. Event Personnel shall not aid any one specific team. Communication shall be open to all teams and shall not disclose any information that might compromise the fairness of the competition. Section 8: Fouls, Failure and Disqualifications The rules will be interpreted by Freescale and the organizing committee of the event.            Foul, is a minor infraction, which results in time penalties. Failure, results in the current attempt time not being recorded. Subsequent attempts are allowed. Disqualification is a major infraction which results all times not being recorded. Referee will determine whether the racing car ran out of the race track and assign time penalties. Any of the following conditions will be considered a foul and will result in time penalty added: The race car fails to leave the starting area within 30 seconds after beginning of the race [+1 second]. The race car fails to stop 2 meters/6 feet or leaves the track after crossing the finish line [+1 second]. Any of the following conditions will be considered a failure and no time will be given: Three or more wheels leave the race surface. The racing team fails to get prepared for the attempt within the two (2) minutes allotment. The player touches the race car after the technical inspection without consent of the referee. The race car fails to finish within 120 seconds after leaving the starting area. Touching the car at any time between start and finish. "Start" - Once the vehicle crosses the starting line. "Finish" - Once the vehicle crosses the finish line. Any of the following conditions will be considered a disqualification:   Any off track equipment or behavior that may influence or impede cars.   Doing a Disallowed Modification anytime after Inspection. More than one team member in the playing field. Any cheating during the competition. Failure to pass the technical inspection. Equality and fairness will be ensured as much as possible on the condition of actual feasibility.  Disputes will be resolved by a vote of Freescale, members of the organizing committee, and judges. Section 9: Timing/Scoring Time will be captured using an electronic gate and/or handheld timer. Time starts and ends when the first part of the racing car breaks the start/finish line. Fouls will result in the time addition to the car’s lap time. Disqualifications and Failures will result in no score. Section 10: Parameters of the Racing Track A test track made from the same material as the final track will be made available on the day prior to the final race for calibration and design modifications. The actual layout of the final racing track will be unknown to competitors until competition day. Width of the racing track shall not be less than 600mm/24in. Material and dimensional specifications can be found on the community. Surface of the racing track is matte white, with a continuous black line (25mm/1in wide) in the center of the track. The racing track can intersect with a crossing angle of 90°. The racing track can have inclines, declines,  and tunnels. The rules and conditions are subject to change by Freescale if necessary. Freescale reserves the right in their sole discretion to cancel, suspend and/or modify The Freescale Cup race at any time. These official rules are drawn up in the English language. If these official rules are provided in any other language and there is a conflict in the text, the English language text shall prevail. Freescale and the Freescale logo are trademarks or registered trademarks of Freescale Semiconductor, Inc. in the U.S. and other countries. All other product or service names are the property of their respective owners. © Freescale Semiconductor, Inc. 2014
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Official rules of the Global Freescale Cup! New in 2014 - Roll-out of leagues: Depending on region there will now be three leagues.  The Global race will only be stock league vehicles. Stock League - Racing using approved components, less customization allowed Custom League - Racing with less restrictions and custom hardware Innovation League - More than just racing.  Complete an objective or task to score points and win. Notes You can view this document in PDF format using the Action Menu bar. This rule set is for the Worldwide challenge.  Find your regional rules here The Worldwide challenge is only open to the stock (unmodified) challengers at this time. If you have ANY questions about these rules, post them in the comments section below.  If you have questions about regional rules, ask in your regional group. Section 1: Team Requirements A regional championship team must run a “stock” (unmodified) league to qualify. Four person maximum team size. A team may have only one graduate student. Cars will be designed and constructed by students ONLY.  Participants, advisers, and audience are expected to exhibit good sportsmanship. Any inappropriate behavior or cheating may result in disqualification. Section 2: Event Registration Entrants into the worldwide challenge are by invitation only. One invitation is extended to each regional champion team. One person from the regional champion team must register the entire team for the worldwide challenge within two weeks after the conclusion of the regional final.  Section 3: Equipment Requirements Each team shall use the same basic kit of parts as described below.  The following requirements are in place to keep the playing field level.  You must use one of the approved controller and motor driver boards.  If any standard component of the car model is damaged, then the same replacement component should be used. Mechanical The original and unaltered equipment must be used in the entry.  Outer tire treads and rim Drive - DC motors Transmission Ratio of Drive Motor Servo Motor Allowed modifications and restrictions: You may not change the wheel base (distance between wheels) No part of the car shall exceed dimensions of 250mm/9.85in (W) x 400mm/15.75in (L)x 305mm/12in.(H) You may drill holes and mount auxiliary pieces on the chassis assuming it is contained within the above dimensions. You may change the orientation of the servo motor and related linkages. You may add a "skin" to the car but it must be removable during inspection. You may adjust or remove springs, linkages, and other non-essential pieces. You may adhere the tread to the rim.   Electrical Battery (purchase separately) 7.2V, <=3000mAh, rechargeable NiCd or NiMH  Only one (1) battery at a time may be used to power the vehicle and any attached hardware You must use one of the approved boards below to control your car. Control System FRDM- series of boards The FRDM-KL25Z is included but not mandatory to use. TRK- series Kinetis based TWR- series High Voltage Motor Control and Interface TFC-SHIELD The TFC-SHIELD is included but not mandatory to use. The Dual Motor Control Board from Landzo technologies. Allowed modifications and restrictions: One processor - No auxiliary processor or other programmable device is allowed.  The car must use a optical sensor to navigate DC-DC boost circuit may not exceed battery voltage. Total capacity of all capacitors should not exceed 2000 uF. Sensor Limits You may use additional cameras.  Maximum of sixteen (16) sensors Examples of sensor count:  IR Transmitter/Receiver pair is 1 sensor A CCD sensor is 1 sensor The provided Line Scan Camera is 1 sensor A hall effect sensor on two rear wheels is 2 sensors An encoder mounted on one wheel is 1 sensor A display (is allowed) does not count as a sensor Section 4: Vehicle Inspection Before the race, the judges will perform a technical inspection of all entries. This includes vehicle specifications, dimensions, and equipment requirements listed in Section 3. All cars must be placed in the Inspection area on or before the designated time. Once in the Inspection Area, you may not touch car until you are called to race! In the event of any violations, the organizing committee may disqualify the corresponding team. Section 5: Timed Race Procedure Race order will be determined by a random drawing. When your team is called you may remove your car  from inspection area.  You will have two (2) minutes to prepare the car. Approved Adjustments - You may: Configure parameters via on-board interfaces. (Switches, Knobs, etc.) Alter the angle of your camera Change batteries  Disallowed Adjustments -You may not: Reprogram your processor Configure parameters via wired or wireless communications. There shall be only one team member on the track at any given time. (excludes testing times) Before the 2 minute expires you must signal “Ready” to the referee before starting car. After the referee confirms “Ready”, the vehicle should leave the starting area within 30 seconds. Teams have THREE attempts to complete ONE lap.  The FIRST (not the best) completed time will be recorded. Example: Attempt 1 – Vehicle goes to fast around a curve and goes off track.  Time is not recorded. Attempt 2 – Vehicle makes it around track successfully.  Time is recorded. Attempt 3 – Is forfeit because FIRST time (Attempt 2) has been recorded. After each attempt you have two minutes to make approved (see above) adjustments to vehicle. After the attempts, the team shall return the vehicle to inspection area. Event displays will post the times after each team races. Section 6: Race Day Schedule Practice Time - Prior to final race, a test track will be available. Final calibration may be made at this time.  This will be organized with team slots and/or “free-time”.   2. Reconfigure practice track to final track. Vehicle Inspection (see section 4) Timed Race Awards Ceremony Section 7: Event Personnel Organizing committee – A committee of senior judges and Freescale event organizers.  Will coordinate event day activities and mediate and resolve any disputes. Referees -  Responsible for on-track activities. This includes race track management such as starting and stopping vehicles, as well as timing and scorekeeping. Comprise up of of faculty, student, and/or Freescale and industry employees. Judges  - Interpret and enforce rule compliance.  This will be comprised of Freescale employees and members of contributing industry sponsors. Event Personnel shall not aid any one specific team. Communication shall be open to all teams and shall not disclose any information that might compromise the fairness of the competition. Section 8: Fouls, Failure and Disqualifications The rules will be interpreted by Freescale and the organizing committee of the event.             Foul, is a minor infraction, which results in time penalties. Failure, results in the current attempt time not being recorded. Subsequent attempts are allowed. Disqualification is a major infraction which results all times not being recorded. Referee will determine whether the racing car ran out of the race track and assign time penalties. Any of the following conditions will be considered a foul and will result in time penalty added: The race car fails to leave the starting area within 30 seconds after beginning of the race [+1 second]. The race car fails to stop 2 meters/6 feet or leaves the track after crossing the finish line [+1 second]. Any of the following conditions will be considered a failure and no time will be given: Three or more wheels leave the race surface. The racing team fails to get prepared for the attempt within the two (2) minutes allotment. The player touches the race car after the technical inspection without consent of the referee. The race car fails to finish within 120 seconds after leaving the starting area. Touching the car at any time between start and finish. "Start" - Once the vehicle crosses the starting line. "Finish" - Once the vehicle crosses the finish line. Any of the following conditions will be considered a disqualification:   Any off track equipment or behavior that may influence or impede cars.   Doing a Disallowed Modification anytime after Inspection. More than one team member in the playing field. Any cheating during the competition. Failure to pass the technical inspection. Equality and fairness will be ensured as much as possible on the condition of actual feasibility.  Disputes will be resolved by a vote of Freescale, members of the organizing committee, and judges. Section 9: Timing/Scoring Time will be captured using an electronic gate and/or handheld timer. Time starts and ends when the first part of the racing car breaks the start/finish line. Fouls will result in the time addition to the car’s lap time. Disqualifications and Failures will result in no score. Section 10: Parameters of the Racing Track A test track made from the same material as the final track will be made available on the day prior to the final race for calibration and design modifications. The actual layout of the final racing track will be unknown to competitors until competition day. Width of the racing track shall not be less than 600mm/23.65in. Material and dimensional specifications can be found on the community. Surface of the racing track is matte white, with a continuous black line (25mm/1in wide) on each edge of the track. The racing track can intersect with a crossing angle of 90°. The racing track can have inclines, declines,  and tunnels. The rules and conditions are subject to change by Freescale if necessary. Freescale reserves the right in their sole discretion to cancel, suspend and/or modify The Freescale Cup race at any time. These official rules are drawn up in the English language. If these official rules are provided in any other language and there is a conflict in the text, the English language text shall prevail. Freescale and the Freescale logo are trademarks or registered trademarks of Freescale Semiconductor, Inc. in the U.S. and other countries. All other product or service names are the property of their respective owners. © Freescale Semiconductor, Inc. 2014
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El proyecto se trata de un tiro al blanco que funciona con una pistola que emite luz infrarroja, la cual es captada por los sensores infrarrojos localizados en el centro de los blancos. De atinarle al blanco, este se esconderá y aparecerá uno nuevo.
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Interactive alarm Clock La descripción de este proyecto consta principalmente de tres elementos que destacan el primero y el cual es tomado como planta principal es un reloj despertador el cual esta conformado por un freedom, un LCD de 16x2 caract. y por una pequeña bocina, este será controlado para su funcionamiento con el módulo touch del micro-controlador; como segundo apartado se tiene una tira de LEDS que se empotra a la cabecera de la cama la cual contendrá un dimmer para controlar la cantidad de luz, teniendo como máxima intensidad la hora fijada en la alarma (como apoyo además de la bocina para lograr despertar) y por último un interruptor de apagado que se pretende colocar al otro lado de la habitación donde se desee incorporar el despertador, el cual tendrá forma de canasta de baloncesto, para que solamente al anotar una canasta sea la única forma de apagar la alarma y este proceso sea interactivo.
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La descripción de este proyecto consta principalmente de tres elementos que destacan el primero y el cual es tomado como planta principal es un reloj despertador el cual esta conformado por un freedom, un LCD de 16x2 caract. y por una pequeña bocina, este será controlado para su funcionamiento con el módulo touch del micro-controlador; como segundo apartado se tiene una tira de LEDS que se empotra a la cabecera de la cama la cual contendrá un dimmer para controlar la cantidad de luz, teniendo como máxima intensidad la hora fijada en la alarma (como apoyo además de la bocina para lograr despertar) y por último un interruptor de apagado que se pretende colocar al otro lado de la habitación donde se desee incorporar el despertador, el cual tendrá forma de canasta de baloncesto, para que solamente al anotar una canasta sea la única forma de apagar la alarma y este proceso sea interactivo. Original Attachment has been moved to: fcup.zip
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