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    <title>topic Re: Compiling multiple projects in S32DS IDE? in S32 Design Studio</title>
    <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705490#M1840</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Akai,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;There is no issue at all with having interrupt vector table in the application linker file. I probably removed to simplify.&lt;/P&gt;&lt;P&gt;Anywya please keep the appropriate alignment when moving the interrupt section from its default address to a new one and adjust&amp;nbsp;&lt;SPAN class=""&gt;Vector Table Offset Register (VTOR) in NVIC module&lt;/SPAN&gt;&amp;nbsp;accordingly.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hope it helps.&lt;/P&gt;&lt;P&gt;Stan&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 23 Jul 2020 22:52:54 GMT</pubDate>
    <dc:creator>stanish</dc:creator>
    <dc:date>2020-07-23T22:52:54Z</dc:date>
    <item>
      <title>Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705483#M1833</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I'd like to compile two separate S32DS projects into one binary to flash onto my S32 - one to act as a bootloader and one to act as firmware. In Project&amp;gt; Properties&amp;gt; Project References I see that I can make a project refer to other projects in my workspace. How do I refer to the other project, and how would I -say- make "bootloader" start loading at the base of PFlash, while "firmware" gets loaded into address 0xA000?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 15 Sep 2017 21:28:15 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705483#M1833</guid>
      <dc:creator>gearhead1107</dc:creator>
      <dc:date>2017-09-15T21:28:15Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705484#M1834</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Andrew,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;You can merge your bootloader binary with the application project and load it as a single .elf/srec/bin.&lt;/P&gt;&lt;P&gt;There are several ways how this can be done. See below just one of the approaches:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Let's first have a look at bootloader project:&lt;/P&gt;&lt;P&gt;1) Adjust the bootloader linker file. E.g. the bootloader should fit into 0x0000..0xA000&lt;/P&gt;&lt;P&gt;(Note: Bootloader and Application must not overlap in the Flash memory)&lt;/P&gt;&lt;PRE class="language-none line-numbers"&gt;&lt;CODE&gt;MEMORY
{
 /* Flash */
 m_interrupts (RX) : ORIGIN = 0x00000000, LENGTH = 0x00000400
 m_flash_config (RX) : ORIGIN = 0x00000400, LENGTH = 0x00000010
 m_text (RX) : ORIGIN = 0x00000410, LENGTH = 0x9BF0
...
}‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;2) Enable creation&amp;nbsp;of flash image for the bootloader project to generate binary image (.bin)&lt;/P&gt;&lt;P&gt;&lt;SPAN class="lia-inline-image-display-wrapper" image-alt="pastedImage_1.png"&gt;&lt;IMG alt="pastedImage_1.png" src="https://community.nxp.com/t5/image/serverpage/image-id/32521i166CBD6F9BA1CD9F/image-size/large?v=v2&amp;amp;px=999" title="pastedImage_1.png" /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;and select binary file format:&lt;/P&gt;&lt;P&gt;&lt;SPAN class="lia-inline-image-display-wrapper" image-alt="pastedImage_2.png"&gt;&lt;IMG alt="pastedImage_2.png" src="https://community.nxp.com/t5/image/serverpage/image-id/32573iC0CD5380F8AAAAEA/image-size/large?v=v2&amp;amp;px=999" title="pastedImage_2.png" /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;3) Build the bootloader project and you should see the bootloader .bin file in the project output directory:&lt;/P&gt;&lt;P&gt;&lt;SPAN class="lia-inline-image-display-wrapper" image-alt="pastedImage_3.png"&gt;&lt;IMG alt="pastedImage_3.png" src="https://community.nxp.com/t5/image/serverpage/image-id/32624i471CCC54A7A9D9E8/image-size/large?v=v2&amp;amp;px=999" title="pastedImage_3.png" /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Now let's switch to application project which will link the bootloader bin file.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;1) Application shall start above 0xA000 to avoid overlap with bootloader image. &amp;nbsp;Add a new MEMORY area where the bootloader bin file is placed into:&lt;/P&gt;&lt;PRE class="language-none line-numbers"&gt;&lt;CODE&gt;MEMORY
{
 /* Flash */
m_bootloader (RX) : ORIGIN = 0x0000000, LENGTH = 0x0000A000
m_text (RX) : ORIGIN = 0x0000A000, LENGTH = 0x00060000
...
}&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;2) add the lines that describe binary file name and formats. Create a new linker section that places binary file into bootloader memory:&lt;/P&gt;&lt;PRE class="language-none line-numbers"&gt;&lt;CODE&gt;MEMORY
{
 /* Flash */
 m_bootloader (RX) : ORIGIN = 0x00000000, LENGTH = 0x0000A000
 m_text (RX) : ORIGIN = 0x0000A000, LENGTH = 0x00060000
 ...
}

TARGET(binary)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; /* specify the file format of binary file */
INPUT (S32K144_bootloader.bin) /* provide the file name */
OUTPUT_FORMAT(default)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; /* restore the out file format */

SECTIONS
{
 /* The bootloader binary is placed into 0x0000 - 0xA000 */
 .my_boot :
 { 
&amp;nbsp;&amp;nbsp; S32K144_bootloader.bin (.data)
 } &amp;gt; m_bootloader
‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;3) &amp;nbsp;add the path to bootloader.bin file into the application project settings as a library search path:&lt;/P&gt;&lt;P&gt;&lt;SPAN class="lia-inline-image-display-wrapper" image-alt="pastedImage_4.png"&gt;&lt;IMG alt="pastedImage_4.png" src="https://community.nxp.com/t5/image/serverpage/image-id/32711i3CD2F30305AB81BC/image-size/large?v=v2&amp;amp;px=999" title="pastedImage_4.png" /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;4) Build the application project and check the generated .map file to confirm the bootloader.bin has been included:&lt;/P&gt;&lt;PRE class="language-none line-numbers"&gt;&lt;CODE&gt;.my_boot 0x00000000 0x594
 S32K144_bootloader.bin(.data)
 .data 0x00000000 0x594 C:/workARM_2.0/S32K144_bootloader/Debug\S32K144_bootloader.bin
 0x00000000 _binary_C__workARM_2_0_S32K144_bootloader_Debug_S32K144_bootloader_bin_start
 0x00000594 _binary_C__workARM_2_0_S32K144_bootloader_Debug_S32K144_bootloader_bin_end
&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Now the application elf/binary image contains both application and bootloader.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hope it helps.&lt;/P&gt;&lt;P&gt;Stan&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 02 Nov 2020 14:00:40 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705484#M1834</guid>
      <dc:creator>stanish</dc:creator>
      <dc:date>2020-11-02T14:00:40Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705485#M1835</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;This is awesome - thank you for the time you spent making this detailed write-up!!&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 28 Sep 2017 21:23:40 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705485#M1835</guid>
      <dc:creator>gearhead1107</dc:creator>
      <dc:date>2017-09-28T21:23:40Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705486#M1836</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;2nd Awesome! It's perfect.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 18 Jul 2018 14:48:09 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705486#M1836</guid>
      <dc:creator>cholland</dc:creator>
      <dc:date>2018-07-18T14:48:09Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705487#M1837</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi&amp;nbsp;&lt;A _jive_internal="true" data-content-finding="Community" data-userid="18393" data-username="stanish" href="https://community.nxp.com/people/stanish" style="color: #3d9ce7; background-color: #ffffff; border: 0px; font-weight: 200; text-decoration: none; font-size: 1.286rem;"&gt;Stanislav&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I have two projects, one is bootloader, another is a simple LED application.&lt;/P&gt;&lt;P&gt;bootloader:&lt;/P&gt;&lt;P&gt;boot header:0x00FA0000&lt;/P&gt;&lt;P&gt;&amp;nbsp;flash start 0x01000000, size=1MB&lt;/P&gt;&lt;P&gt;LED app:&lt;/P&gt;&lt;P&gt;boot header:0x00FA4000&lt;/P&gt;&lt;P&gt;&amp;nbsp;flash start 0x01100000&lt;SPAN&gt;, size=2MB&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;bootloader will wait 10sec then jump to LED app's boot header&lt;/P&gt;&lt;P&gt;My S32 IDE has different format *.ld, merger bootloader doesn't work.&lt;/P&gt;&lt;P&gt;Here is my flash mapping:&lt;/P&gt;&lt;P&gt;1.bootloader&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;bootloader_flash.ld&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;MEMORY&lt;BR /&gt;{&lt;/P&gt;&lt;P&gt;flash_rchw : org = 0x00FA0000, len = 0x4&lt;BR /&gt; cpu0_reset_vec : org = 0x00FA0000+0x10, len = 0x4&lt;BR /&gt; cpu1_reset_vec : org = 0x00FA0000+0x14, len = 0x4&lt;BR /&gt; cpu2_reset_vec : org = 0x00FA0000+0x04, len = 0x4&lt;/P&gt;&lt;P&gt;m_text : org = 0x1000000, len = 1024K&lt;BR /&gt; m_vectors_ram : org = 0x40000000, len = 0xC00&lt;BR /&gt; m_data : org = (0x40000000+0xC00), len = 768K-0xC00&lt;BR /&gt;}&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;2.LED application&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;LED_flash.ld&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;MEMORY&lt;BR /&gt;{&lt;/P&gt;&lt;P&gt;flash_rchw : org = 0x00FA4000, len = 0x4&lt;BR /&gt; cpu0_reset_vec : org = 0x00FA4000+0x10, len = 0x4&lt;BR /&gt; cpu1_reset_vec : org = 0x00FA4000+0x14, len = 0x4&lt;BR /&gt; cpu2_reset_vec : org = 0x00FA4000+0x04, len = 0x4&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;m_bootloader : org = 0x1000000, len = 1024K&lt;/STRONG&gt;&lt;BR /&gt; m_text : org = 0x1100000, len = 2048K&lt;BR /&gt; m_vectors_ram : org = 0x40000000, len = 0xC00&lt;BR /&gt; m_data : org = (0x40000000+0xC00), len = 768K-0xC00&lt;BR /&gt;}&lt;/P&gt;&lt;P&gt;SECTIONS&lt;BR /&gt;{&lt;BR /&gt; .rchw :&lt;BR /&gt; {&lt;BR /&gt; KEEP(*(.rchw))&lt;BR /&gt; } &amp;gt; flash_rchw&lt;/P&gt;&lt;P&gt;.cpu0_reset_vector :&lt;BR /&gt; {&lt;BR /&gt; KEEP(*(.cpu0_reset_vector))&lt;BR /&gt; } &amp;gt; cpu0_reset_vec&lt;/P&gt;&lt;P&gt;.cpu1_reset_vector :&lt;BR /&gt; {&lt;BR /&gt; KEEP(*(.cpu1_reset_vector))&lt;BR /&gt; } &amp;gt; cpu1_reset_vec&lt;/P&gt;&lt;P&gt;.cpu2_reset_vector :&lt;BR /&gt; {&lt;BR /&gt; KEEP(*(.cpu2_reset_vector))&lt;BR /&gt; } &amp;gt; cpu2_reset_vec&lt;/P&gt;&lt;P&gt;.bootloader :&lt;BR /&gt; {&lt;BR /&gt; &lt;STRONG&gt;KEEP(*(V31_Bootloader_20180716_Z4_0_Z4_0.bin))&lt;/STRONG&gt;&lt;BR /&gt; } &amp;gt; m_bootloader&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I'm sure something missing, because bootloader is not working after memory is flashed.&lt;/P&gt;&lt;P&gt;Any suggestion about it?&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 24 Jul 2018 06:40:30 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705487#M1837</guid>
      <dc:creator>barkly_lin</dc:creator>
      <dc:date>2018-07-24T06:40:30Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705488#M1838</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello Lin,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Could you check in the map file&amp;nbsp;of the LED App if the Bootloader binary has been indeed linked with the application? e.g.check the size and address space of your .bootloader section.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Another approach to "merge"&amp;nbsp; bootloader and application using debugger.&amp;nbsp;PEMicro debug configuration allows loading of multiple .elf/srec files&amp;nbsp; (they call it additional object file).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;First of all enable creation of srecord image for the bootloader project:&lt;/P&gt;&lt;P&gt;&lt;A _jive_internal="true" class="link-titled" href="https://community.nxp.com/message/631160#comment-631306" title="https://community.nxp.com/message/631160#comment-631306"&gt;https://community.nxp.com/message/631160#comment-631306&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;then enter generated srec as the additional Object file for the boot core debug configuration:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="pastedImage_4.png"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/66483iBE5D50469904A021/image-size/large?v=v2&amp;amp;px=999" role="button" title="pastedImage_4.png" alt="pastedImage_4.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;When you launch the group or debug this configuration - bootloader srec will be loaded with the elf file.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hope it helps.&lt;/P&gt;&lt;P&gt;Stan&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 25 Jul 2018 21:47:25 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705488#M1838</guid>
      <dc:creator>stanish</dc:creator>
      <dc:date>2018-07-25T21:47:25Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705489#M1839</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;Hi Stan,&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;Sorry, but why in area MEMORY of application you not&amp;nbsp;leave space for interrupt vector table.&lt;/P&gt;&lt;P&gt;Have a specific reason?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;Regards,&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;Akai&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 19 Jul 2020 03:43:01 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705489#M1839</guid>
      <dc:creator>laplk</dc:creator>
      <dc:date>2020-07-19T03:43:01Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705490#M1840</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Akai,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;There is no issue at all with having interrupt vector table in the application linker file. I probably removed to simplify.&lt;/P&gt;&lt;P&gt;Anywya please keep the appropriate alignment when moving the interrupt section from its default address to a new one and adjust&amp;nbsp;&lt;SPAN class=""&gt;Vector Table Offset Register (VTOR) in NVIC module&lt;/SPAN&gt;&amp;nbsp;accordingly.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hope it helps.&lt;/P&gt;&lt;P&gt;Stan&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Jul 2020 22:52:54 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/705490#M1840</guid>
      <dc:creator>stanish</dc:creator>
      <dc:date>2020-07-23T22:52:54Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/1480365#M8763</link>
      <description>&lt;P&gt;Hello..&amp;nbsp;&lt;/P&gt;&lt;P&gt;I want to compile MATLAB generated code in to s32 ide ,but it shows the error. "fatal error: cannot specify -o with -c, -S or -E with multiple files" .&lt;/P&gt;&lt;P&gt;how can i resolve this error.&lt;/P&gt;</description>
      <pubDate>Mon, 27 Jun 2022 07:26:28 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/1480365#M8763</guid>
      <dc:creator>saurabhkulkarni123</dc:creator>
      <dc:date>2022-06-27T07:26:28Z</dc:date>
    </item>
    <item>
      <title>Re: Compiling multiple projects in S32DS IDE?</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/1480368#M8764</link>
      <description>&lt;P&gt;Hello.&lt;/P&gt;&lt;P&gt;I want to compile MATLAB generated code in to s32 ide but it shows error like "fatal error: cannot specify -o with -c, -S or -E with multiple files".&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 27 Jun 2022 07:31:45 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiling-multiple-projects-in-S32DS-IDE/m-p/1480368#M8764</guid>
      <dc:creator>saurabhkulkarni123</dc:creator>
      <dc:date>2022-06-27T07:31:45Z</dc:date>
    </item>
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